360 lines
11 KiB
XML
360 lines
11 KiB
XML
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01462027.img">
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<imgdir name="info">
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<canvas name="icon" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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<canvas name="iconRaw" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="walk" value="2"/>
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<int name="stand" value="2"/>
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<short name="attack" value="4"/>
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<string name="afterImage" value="crossBow"/>
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<string name="sfx" value="cBow"/>
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<int name="reqJob" value="4"/>
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<int name="reqLevel" value="70"/>
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<int name="reqSTR" value="70"/>
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<int name="reqDEX" value="210"/>
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<int name="reqINT" value="0"/>
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<int name="reqLUK" value="0"/>
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<int name="incPAD" value="98"/>
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<int name="incSpeed" value="10"/>
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<int name="incDEX" value="2"/>
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<int name="incACC" value="5"/>
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<int name="tuc" value="7"/>
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<int name="price" value="350000"/>
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<int name="attackSpeed" value="6"/>
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<int name="cash" value="0"/>
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<int name="knockback" value="57"/>
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<int name="tradeBlock" value="1"/>
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<int name="notSale" value="1"/>
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<int name="only" value="1"/>
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<int name="slotMax" value="1"/>
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<int name="timeLimited" value="1"/>
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<imgdir name="level">
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<imgdir name="info">
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<imgdir name="1">
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<int name="exp" value="10000"/>
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<imgdir name="2">
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<int name="exp" value="10000"/>
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<imgdir name="3">
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<int name="exp" value="10000"/>
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<imgdir name="4">
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<imgdir name="11">
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<int name="exp" value="10000"/>
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<imgdir name="12">
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<int name="exp" value="10000"/>
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<imgdir name="13">
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<int name="exp" value="10000"/>
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<imgdir name="14">
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<int name="exp" value="10000"/>
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<imgdir name="15">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="16">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="17">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="18">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="19">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="20">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="21">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="22">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="23">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="24">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="25">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="26">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="27">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="28">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="29">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="30">
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<int name="exp" value="10000"/>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="5" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="2" y="22"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-4" y="22"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-5" y="24"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="10" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-3" y="21"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="10" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-3" y="22"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="10" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-3" y="21"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="48" height="20">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="24" y="7"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="48" height="20">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="24" y="5"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="48" height="20">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="24" y="3"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="17">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-18" y="32"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="16" height="52">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="10" y="57"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="49" height="17">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="43" y="-12"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT1">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="17">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="18" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="49" height="17">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="19" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="51" height="12">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="38" y="8"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot2">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="12">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="26" y="10"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="3">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="4">
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<canvas name="weapon" width="51" height="12">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="24" y="10"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="51" height="12">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="48" y="6"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="12">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="63" y="6"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-6" y="29"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="35">
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<vector name="origin" x="17" y="6"/>
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<imgdir name="map">
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<vector name="navel" x="-11" y="27"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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