sweetgum83/wz/Character.wz/Weapon/01452059.img.xml

589 lines
19 KiB
XML
Raw Normal View History

2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01452059.img">
<imgdir name="info">
<canvas name="icon" width="34" height="34">
<vector name="origin" x="1" y="33"/>
</canvas>
<canvas name="iconRaw" width="34" height="34">
<vector name="origin" x="1" y="33"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="3"/>
<string name="afterImage" value="bow"/>
<string name="sfx" value="bow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="120"/>
<int name="reqSTR" value="125"/>
<int name="reqDEX" value="305"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="105"/>
<int name="incSpeed" value="12"/>
<int name="knockback" value="75"/>
<int name="tuc" value="7"/>
<int name="price" value="550000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="equipTradeBlock" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9"/>
</imgdir>
<imgdir name="1">
<int name="prob" value="1"/>
<imgdir name="4">
<string name="hs" value="h1"/>
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="3121004"/>
<int name="level" value="1"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="27" y="18"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="23" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="50">
<vector name="origin" x="33" y="23"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="70" height="18">
<vector name="origin" x="27" y="16"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
<uol name="string" value="../0/string"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="80" height="50">
<vector name="origin" x="27" y="27"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="70" height="18">
<vector name="origin" x="23" y="20"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="27" y="14"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="23" y="7"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="27" y="15"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="23" y="8"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="27" y="14"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="23" y="7"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="54" height="80">
<vector name="origin" x="34" y="46"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
<canvas name="string" width="22" height="67">
<vector name="origin" x="9" y="41"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="80">
<vector name="origin" x="34" y="44"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
<canvas name="string" width="22" height="67">
<vector name="origin" x="9" y="39"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="80">
<vector name="origin" x="34" y="42"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
<canvas name="string" width="22" height="67">
<vector name="origin" x="9" y="37"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="20" y="43"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="16" y="10"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="80">
<vector name="origin" x="38" y="61"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="22" height="67">
<vector name="origin" x="13" y="53"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="54">
<vector name="origin" x="62" y="16"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="67" height="22">
<vector name="origin" x="57" y="9"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="81" height="52">
<vector name="origin" x="28" y="29"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
<canvas name="string" width="69" height="20">
<vector name="origin" x="23" y="21"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="23" y="17"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="19" y="12"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="52" height="81">
<vector name="origin" x="49" y="72"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
<canvas name="string" width="20" height="69">
<vector name="origin" x="41" y="65"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="39" height="80">
<vector name="origin" x="42" y="49"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
<canvas name="string" width="1" height="72">
<vector name="origin" x="9" y="45"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="80">
<vector name="origin" x="42" y="49"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="14" height="72">
<vector name="origin" x="9" y="45"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="80">
<vector name="origin" x="42" y="49"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="1" height="72">
<vector name="origin" x="9" y="45"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="39" height="80">
<vector name="origin" x="43" y="53"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="1" height="72">
<vector name="origin" x="10" y="49"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="80">
<vector name="origin" x="45" y="53"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="19" height="72">
<vector name="origin" x="12" y="49"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="80">
<vector name="origin" x="43" y="53"/>
<imgdir name="map">
<vector name="navel" x="2" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="82" y="18"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="78" y="-15"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="39">
<vector name="origin" x="98" y="18"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
<canvas name="string" width="72" height="1">
<vector name="origin" x="94" y="-15"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
<uol name="string" value="../../proneStab/0/string"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="52" height="81">
<vector name="origin" x="29" y="47"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
<canvas name="string" width="20" height="69">
<vector name="origin" x="5" y="40"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
<uol name="string" value="../0/string"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="52" height="81">
<vector name="origin" x="28" y="46"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
<canvas name="string" width="20" height="69">
<vector name="origin" x="4" y="39"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>