383 lines
11 KiB
XML
383 lines
11 KiB
XML
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<imgdir name="walk1">
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<imgdir name="alert">
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<imgdir name="2">
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="67" height="43">
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<vector name="origin" x="-1" y="31"/>
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<vector name="hand" x="0" y="0"/>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<string name="z" value="weaponBelowArm"/>
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<imgdir name="2">
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<canvas name="weapon" width="65" height="53">
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<vector name="origin" x="6" y="28"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="67" height="43">
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="53" height="65">
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="43" height="67">
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<vector name="origin" x="36" y="30"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="63">
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<vector name="origin" x="50" y="28"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="50" height="63">
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="65">
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<vector name="origin" x="42" y="29"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="63">
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../1/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="67" height="43">
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<vector name="origin" x="61" y="32"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="67" height="43">
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<vector name="origin" x="61" y="33"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="65">
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<vector name="origin" x="37" y="22"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="65">
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="65">
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<vector name="origin" x="36" y="20"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="info">
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<canvas name="icon" width="36" height="36">
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<vector name="origin" x="2" y="34"/>
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</canvas>
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<canvas name="iconRaw" width="36" height="36">
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<vector name="origin" x="2" y="34"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="walk" value="1"/>
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<int name="stand" value="1"/>
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<short name="attack" value="3"/>
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<string name="afterImage" value="bow"/>
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<string name="sfx" value="bow"/>
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<int name="reqJob" value="4"/>
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<int name="reqLevel" value="64"/>
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<int name="reqLUK" value="0"/>
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<int name="incPAD" value="78"/>
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<int name="incSpeed" value="10"/>
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<int name="incMHP" value="100"/>
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<int name="knockback" value="48"/>
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<int name="tuc" value="7"/>
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<int name="price" value="270000"/>
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<int name="attackSpeed" value="5"/>
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<int name="cash" value="0"/>
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<imgdir name="level">
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<imgdir name="info">
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<imgdir name="19">
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<int name="exp" value="10000"/>
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<imgdir name="20">
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<int name="exp" value="10000"/>
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<imgdir name="21">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="22">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="23">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="24">
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<int name="exp" value="10000"/>
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<imgdir name="25">
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<int name="exp" value="10000"/>
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<imgdir name="26">
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<int name="exp" value="10000"/>
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<imgdir name="27">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="28">
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<int name="exp" value="10000"/>
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<imgdir name="29">
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<int name="exp" value="10000"/>
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<imgdir name="30">
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<int name="exp" value="10000"/>
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</imgdir>
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