sweetgum83/wz/Character.wz/Weapon/01442061.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01442061.img">
<imgdir name="info">
<canvas name="icon" width="37" height="34">
<vector name="origin" x="0" y="32"/>
</canvas>
<canvas name="iconRaw" width="37" height="34">
<vector name="origin" x="-4" y="32"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="2"/>
<string name="afterImage" value="poleArm"/>
<string name="sfx" value="poleArm"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="30"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="54"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="7"/>
<int name="cash" value="0"/>
<int name="incMHP" value="100"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
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</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="100" height="40">
<vector name="origin" x="76" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="93" height="48">
<vector name="origin" x="71" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="78" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="100" height="40">
<vector name="origin" x="76" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="93" height="48">
<vector name="origin" x="74" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="93" height="48">
<vector name="origin" x="73" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="93" height="48">
<vector name="origin" x="74" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="40" y="35"/>
<imgdir name="map">
<vector name="navel" x="-25" y="24"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="106">
<vector name="origin" x="26" y="75"/>
<imgdir name="map">
<vector name="navel" x="15" y="5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="71" y="10"/>
<imgdir name="map">
<vector name="navel" x="-5" y="-6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="22" y="36"/>
<imgdir name="map">
<vector name="navel" x="-2" y="26"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="97">
<vector name="origin" x="14" y="60"/>
<imgdir name="map">
<vector name="navel" x="15" y="22"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="71" y="11"/>
<imgdir name="map">
<vector name="navel" x="16" y="-11"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="18" y="53"/>
<imgdir name="map">
<vector name="navel" x="17" y="14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="97">
<vector name="origin" x="8" y="75"/>
<imgdir name="map">
<vector name="navel" x="19" y="2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="72" y="11"/>
<imgdir name="map">
<vector name="navel" x="-6" y="-7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="100" height="40">
<vector name="origin" x="90" y="19"/>
<imgdir name="map">
<vector name="navel" x="-20" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="89" y="6"/>
<imgdir name="map">
<vector name="navel" x="-20" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="106" height="42">
<vector name="origin" x="29" y="32"/>
<imgdir name="map">
<vector name="navel" x="-14" y="29"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="67" y="7"/>
<imgdir name="map">
<vector name="navel" x="23" y="-6"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="78" y="9"/>
<imgdir name="map">
<vector name="navel" x="-20" y="2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="78" y="10"/>
<imgdir name="map">
<vector name="navel" x="-17" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="100" height="40">
<vector name="origin" x="76" y="18"/>
<imgdir name="map">
<vector name="navel" x="3" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="78" y="11"/>
<imgdir name="map">
<vector name="navel" x="-13" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="47">
<vector name="origin" x="78" y="10"/>
<imgdir name="map">
<vector name="navel" x="-12" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="93" height="48">
<vector name="origin" x="72" y="40"/>
<imgdir name="map">
<vector name="navel" x="-6" y="-4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="40" y="35"/>
<imgdir name="map">
<vector name="navel" x="0" y="-8"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="100" height="40">
<vector name="origin" x="81" y="18"/>
<imgdir name="map">
<vector name="navel" x="9" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="40">
<vector name="origin" x="80" y="19"/>
<imgdir name="map">
<vector name="navel" x="25" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="25" y="47"/>
<imgdir name="map">
<vector name="navel" x="-3" y="9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="25" y="47"/>
<imgdir name="map">
<vector name="navel" x="-4" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="40" y="35"/>
<imgdir name="map">
<vector name="navel" x="-9" y="13"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="40" y="35"/>
<imgdir name="map">
<vector name="navel" x="-9" y="12"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="40" y="35"/>
<imgdir name="map">
<vector name="navel" x="-7" y="12"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="71">
<vector name="origin" x="40" y="35"/>
<imgdir name="map">
<vector name="navel" x="-9" y="14"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>