64 lines
2.6 KiB
JavaScript
64 lines
2.6 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Pison - Florina Beach(110000000)
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-- By ---------------------------------------------------------------------------------------------
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Information & Xterminator
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Fixed saved location [Ronan]
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1.2 - Fixed and cleanup [Shootsource]
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1.1 - Add null map check [Xterminator]
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1.0 - First Version
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---------------------------------------------------------------------------------------------------
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**/
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var status = 0;
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var returnmap;
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function start() {
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returnmap = cm.getPlayer().peekSavedLocation("FLORINA");
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if (returnmap == -1) {
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returnmap = 104000000;
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}
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cm.sendNext("So you want to leave #b#m110000000##k? If you want, I can take you back to #b#m" + returnmap + "##k.");
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0) {
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cm.sendNext("You must have some business to take care of here. It's not a bad idea to take some rest at #m" + returnmap + "# Look at me; I love it here so much that I wound up living here. Hahaha anyway, talk to me when you feel like going back.");
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cm.dispose();
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} else if (mode == 1) {
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status++;
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if (status == 1) {
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cm.sendYesNo("Are you sure you want to return to #b#m" + returnmap + "##k? Alright, we'll have to get going fast. Do you want to head back to #m" + returnmap + "# now?")
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} else {
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cm.getPlayer().getSavedLocation("FLORINA");
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cm.warp(returnmap);
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cm.dispose();
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}
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}
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}
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