213 lines
11 KiB
JavaScript
213 lines
11 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Mr. Thunder
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Victoria Road: Perion (102000000)
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Refining NPC:
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* Minerals
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* Jewels
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* Shields
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* Helmets
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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var qty;
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var equip;
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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cm.dispose();
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}
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if (status == 0 && mode == 1) {
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var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
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var options = ["Refine a mineral ore", "Refine a jewel ore", "Upgrade a helmet", "Upgrade a shield"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0) { //mineral refine
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var selStr = "So, what kind of mineral ore would you like to refine?#b";
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var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
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for (var i = 0; i < minerals.length; i++) {
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selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = false;
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} else if (selectedType == 1) { //jewel refine
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var selStr = "So, what kind of jewel ore would you like to refine?#b";
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var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
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for (var i = 0; i < jewels.length; i++) {
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selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = false;
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} else if (selectedType == 2) { //helmet refine
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var selStr = "Ah, you wish to upgrade a helmet? Then tell me, which one?#b";
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var helmets = ["Blue Metal Gear#k - Common Lv. 15#b", "Yellow Metal Gear#k - Common Lv. 15#b", "Metal Koif#k - Warrior Lv. 10#b", "Mithril Koif#k - Warrior Lv. 10#b", "Steel Helmet#k - Warrior Lv. 12#b", "Mithril Helmet#k - Warrior Lv. 12#b", "Steel Full Helm#k - Warrior Lv. 15#b",
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"Mithril Full Helm#k - Warrior Lv. 15#b", "Iron Viking Helm#k - Warrior Lv. 20#b", "Mithril Viking Helm#k - Warrior Lv. 20#b", "Steel Football Helmet#k - Warrior Lv. 20#b", "Mithrill Football Helmet#k - Warrior Lv. 20#b", "Mithril Sharp Helm#k - Warrior Lv. 22#b", "Gold Sharp Helm#k - Warrior Lv. 22#b",
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"Orihalcon Burgernet Helm#k - Warrior Lv. 25#b", "Gold Burgernet Helm#k - Warrior Lv. 25#b", "Great Red Helmet#k - Warrior Lv. 35#b", "Great Blue Helmet#k - Warrior Lv. 35#b", "Mithril Nordic Helm#k - Warrior Lv. 40#b", "Gold Nordic Helm#k - Warrior Lv. 40#b", "Mithril Crusader Helm#k - Warrior Lv. 50#b",
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"Silver Crusader Helm#k - Warrior Lv. 50#b", "Old Steel Nordic Helm#k - Warrior Lv. 55#b", "Old Mithril Nordic Helm#k - Warrior Lv. 55#b"];
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for (var i = 0; i < helmets.length; i++) {
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selStr += "\r\n#L" + i + "# " + helmets[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = true;
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} else if (selectedType == 3) { //shield refine
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var selStr = "Ah, you wish to upgrade a shield? Then tell me, which one?#b";
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var shields = ["Adamantium Tower Shield#k - Warrior Lv. 40#b", "Mithril Tower Shield#k - Warrior Lv. 40#b", "Silver Legend Shield#k - Warrior Lv. 60#b", "Adamantium Legend Shield#k - Warrior Lv. 60#b"];
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for (var i = 0; i < shields.length; i++) {
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selStr += "\r\n#L" + i + "# " + shields[i] + "#l";
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}
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cm.sendSimple(selStr);
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equip = true;
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}
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if (equip) {
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status++;
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}
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} else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0) { //mineral refine
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var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
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var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10];
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var costSet = [300, 300, 300, 500, 500, 500, 800];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 1) { //jewel refine
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var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
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var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
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var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt, 1, 1, 100)
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} else if (status == 3 && mode == 1) {
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if (equip) {
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selectedItem = selection;
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qty = 1;
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} else {
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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}
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if (selectedType == 2) { //helmet refine
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var itemSet = [1002042, 1002041, 1002002, 1002044, 1002003, 1002040, 1002007, 1002052, 1002011, 1002058, 1002009, 1002056, 1002087, 1002088, 1002050, 1002049, 1002047, 1002048, 1002099, 1002098, 1002085, 1002028, 1002022, 1002101];
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var matSet = [[1002001, 4011002], [1002001, 4021006], [1002043, 4011001], [1002043, 4011002], [1002039, 4011001], [1002039, 4011002], [1002051, 4011001], [1002051, 4011002], [1002059, 4011001], [1002059, 4011002],
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[1002055, 4011001], [1002055, 4011002], [1002027, 4011002], [1002027, 4011006], [1002005, 4011005], [1002005, 4011006], [1002004, 4021000], [1002004, 4021005], [1002021, 4011002], [1002021, 4011006], [1002086, 4011002],
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[1002086, 4011004], [1002100, 4011007, 4011001], [1002100, 4011007, 4011002]];
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var matQtySet = [[1, 1], [1, 1], [1, 1], [1, 1], [1, 1], [1, 1], [1, 2], [1, 2], [1, 3], [1, 3], [1, 3], [1, 3], [1, 4], [1, 4], [1, 5], [1, 5], [1, 3], [1, 3],
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[1, 5], [1, 6], [1, 5], [1, 4], [1, 1, 7], [1, 1, 7]];
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var costSet = [500, 300, 500, 800, 500, 800, 1000, 1500, 1500, 2000, 1500, 2000, 2000, 4000, 4000, 5000, 8000, 10000, 12000, 15000, 20000, 25000, 30000, 30000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 3) { //shield refine
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var itemSet = [1092014, 1092013, 1092010, 1092011];
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var matSet = [[1092012, 4011003], [1092012, 4011002], [1092009, 4011007, 4011004], [1092009, 4011007, 4011003]];
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var matQtySet = [[1, 10], [1, 10], [1, 1, 15], [1, 1, 15]];
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var costSet = [100000, 100000, 120000, 120000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make ";
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if (qty == 1) {
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prompt += "a #t" + item + "#?";
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} else {
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prompt += qty + " #t" + item + "#?";
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}
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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}
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cm.sendYesNo(prompt);
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} else if (status == 4 && mode == 1) {
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var complete = true;
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if (!cm.canHold(item, qty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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} else if (cm.getMeso() < cost * qty) {
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cm.sendOk("I'm afraid you cannot afford my services.");
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cm.dispose();
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return;
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} else {
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if (mats instanceof Array) {
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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}
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} else if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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if (!complete) {
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cm.sendOk("I'm afraid you're missing something for the item you want. See you another time, yes?");
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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cm.gainMeso(-cost * qty);
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cm.gainItem(item, qty);
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cm.sendOk("There, finished. What do you think, a piece of art, isn't it? Well, if you need anything else, you nkow where to find me.");
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}
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cm.dispose();
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}
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}
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