sweetgum83/wz/Mob.wz/9700033.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9700033.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="61"/>
<int name="maxHP" value="130000"/>
<int name="maxMP" value="10000"/>
<int name="speed" value="0"/>
<int name="PADamage" value="275"/>
<int name="PDDamage" value="400"/>
<int name="MADamage" value="300"/>
<int name="MDDamage" value="80"/>
<int name="acc" value="160"/>
<int name="eva" value="25"/>
<int name="pushed" value="3000"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="mobType" value="7"/>
<int name="undead" value="1"/>
<int name="hpRecovery" value="1500"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="136"/>
<int name="action" value="1"/>
<string name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="point" value="40"/>
<int name="boss" value="1"/>
<int name="ignoreFieldOut" value="1"/>
<string name="elemAttr" value="H2"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="118" height="93">
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<vector name="head" x="-9" y="-62"/>
<int name="delay" value="120"/>
</canvas>
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<vector name="rb" x="38" y="0"/>
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</canvas>
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</canvas>
<canvas name="3" width="116" height="92">
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<vector name="lt" x="-68" y="-95"/>
<vector name="rb" x="38" y="0"/>
<vector name="head" x="-9" y="-63"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="118" height="93">
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<vector name="lt" x="-68" y="-95"/>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="hit1">
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<vector name="rb" x="47" y="0"/>
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<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
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<int name="delay" value="120"/>
</canvas>
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</canvas>
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</canvas>
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<int name="delay" value="120"/>
</canvas>
<canvas name="4" width="150" height="140">
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</canvas>
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<vector name="origin" x="42" y="185"/>
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<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-192" y="-116"/>
<vector name="rb" x="-80" y="32"/>
</imgdir>
<imgdir name="hit">
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<int name="delay" value="60"/>
</canvas>
<canvas name="1" width="96" height="98">
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</canvas>
<canvas name="2" width="99" height="83">
<vector name="origin" x="58" y="42"/>
<int name="delay" value="60"/>
</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="attackAfter" value="480"/>
<int name="PADamage" value="350"/>
</imgdir>
<canvas name="0" width="129" height="119">
<vector name="origin" x="13" y="119"/>
<int name="delay" value="120"/>
<vector name="lt" x="-14" y="-93"/>
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</canvas>
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<canvas name="2" width="124" height="110">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<uol name="7" value="0"/>
<uol name="8" value="../stand/1"/>
<uol name="9" value="../stand/2"/>
<uol name="10" value="../stand/3"/>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="138" height="90">
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<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="146" height="106">
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<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="149" height="108">
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<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="147" height="107">
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<int name="delay" value="120"/>
</canvas>
<canvas name="4" width="147" height="103">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="9" width="146" height="106">
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<vector name="rb" x="41" y="-12"/>
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<int name="delay" value="120"/>
</canvas>
<canvas name="10" width="138" height="90">
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<vector name="rb" x="35" y="0"/>
<vector name="head" x="-16" y="-56"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
</imgdir>