sweetgum83/wz/Mob.wz/4220000.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="4220000.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="45"/>
<int name="maxHP" value="7800"/>
<int name="maxMP" value="150"/>
<int name="speed" value="0"/>
<int name="PADamage" value="135"/>
<int name="PDDamage" value="150"/>
<int name="MADamage" value="155"/>
<int name="MDDamage" value="200"/>
<int name="acc" value="200"/>
<int name="eva" value="20"/>
<int name="exp" value="330"/>
<int name="undead" value="0"/>
<int name="pushed" value="300"/>
<int name="hpRecovery" value="650"/>
<int name="mpRecovery" value="40"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="firstAttack" value="1"/>
<int name="rareItemDropLevel" value="2"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="140"/>
<int name="action" value="1"/>
<int name="level" value="14"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="121"/>
<int name="action" value="1"/>
<int name="level" value="8"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<imgdir name="speak">
<int name="chatBalloon" value="0"/>
<imgdir name="0">
<int name="hp" value="6500"/>
<string name="0" value="I will make you regret this!"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="stand">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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<int name="delay" value="150"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<int name="r" value="160"/>
<vector name="sp" x="-93" y="-44"/>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="32" height="32">
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</canvas>
<canvas name="1" width="32" height="32">
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</canvas>
</imgdir>
<imgdir name="hit">
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</canvas>
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</canvas>
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</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="2"/>
<int name="attackAfter" value="1320"/>
<int name="bulletSpeed" value="140"/>
<int name="PADamage" value="110"/>
</imgdir>
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</canvas>
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</canvas>
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</canvas>
<uol name="15" value="../stand/1"/>
<uol name="16" value="../stand/2"/>
<uol name="17" value="../stand/3"/>
<uol name="18" value="../stand/4"/>
<uol name="19" value="../stand/5"/>
<imgdir name="speak">
<int name="prob" value="50"/>
<string name="0" value="Hayaa! Take that!"/>
</imgdir>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-190" y="-97"/>
<vector name="rb" x="50" y="0"/>
</imgdir>
<imgdir name="hit">
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</canvas>
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</canvas>
</imgdir>
<int name="type" value="0"/>
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</imgdir>
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</canvas>
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<uol name="21" value="../stand/5"/>
<imgdir name="speak">
<int name="prob" value="50"/>
<string name="0" value="Are you playing? I&apos;m mad!"/>
</imgdir>
</imgdir>
<imgdir name="skill1">
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</canvas>
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</imgdir>
<imgdir name="hit1">
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<int name="delay" value="600"/>
</canvas>
<imgdir name="speak">
<int name="prob" value="100"/>
<string name="0" value="Kyak!"/>
</imgdir>
</imgdir>
<imgdir name="die1">
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</canvas>
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</canvas>
<imgdir name="speak">
<int name="prob" value="100"/>
<string name="0" value="No! You can&apos;t! Please leave me alone!"/>
</imgdir>
</imgdir>
</imgdir>