375 lines
11 KiB
XML
375 lines
11 KiB
XML
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01452002.img">
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="5" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="8" y="2"/>
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</imgdir>
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<string name="z" value="weapon"/>
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<imgdir name="1">
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<canvas name="weapon" width="48" height="24">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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<imgdir name="3">
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<canvas name="weapon" width="48" height="24">
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<imgdir name="map">
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</canvas>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="10" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="4" y="0"/>
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<string name="z" value="weapon"/>
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</canvas>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="10" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="4" y="1"/>
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</imgdir>
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<string name="z" value="weapon"/>
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<imgdir name="2">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="10" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="4" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="2" y="19"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="2" y="17"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="2" y="15"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-21" y="33"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="15" y="58"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="50" height="24">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="49" y="-13"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<canvas name="weapon" width="48" height="24">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-15" y="6"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-17" y="-6"/>
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</imgdir>
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<string name="z" value="weaponOverBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="20" y="54"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="16" height="50">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="13" y="30"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="46">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="13" y="28"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="16" height="50">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="17" y="31"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="46">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="19" y="29"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="16" height="50">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="19" y="31"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="47" y="11"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="50" height="16">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="63" y="11"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="1" y="22"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="49">
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<vector name="origin" x="17" y="6"/>
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<imgdir name="map">
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<vector name="navel" x="-4" y="19"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="info">
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<canvas name="icon" width="30" height="31">
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<vector name="origin" x="-1" y="31"/>
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</canvas>
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<canvas name="iconRaw" width="30" height="31">
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<vector name="origin" x="-1" y="31"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="walk" value="1"/>
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<int name="stand" value="1"/>
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<short name="attack" value="3"/>
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<string name="afterImage" value="bow"/>
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<string name="sfx" value="bow"/>
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<int name="reqJob" value="4"/>
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<int name="reqLevel" value="10"/>
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<int name="reqSTR" value="0"/>
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<int name="reqDEX" value="0"/>
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<int name="reqINT" value="0"/>
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<int name="reqLUK" value="0"/>
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<int name="incPAD" value="25"/>
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<int name="tuc" value="7"/>
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<int name="price" value="1500"/>
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<int name="attackSpeed" value="6"/>
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<int name="cash" value="0"/>
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<int name="knockback" value="26"/>
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<imgdir name="level">
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<imgdir name="info">
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<imgdir name="1">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="2">
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<imgdir name="7">
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<imgdir name="17">
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<imgdir name="19">
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<int name="exp" value="10000"/>
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<imgdir name="20">
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<int name="exp" value="10000"/>
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<imgdir name="21">
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<int name="exp" value="10000"/>
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<imgdir name="22">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="23">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="24">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="25">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="26">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="27">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="28">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="29">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="30">
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<int name="exp" value="10000"/>
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</imgdir>
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</imgdir>
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</imgdir>
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