sweetgum83/wz/Character.wz/Weapon/01332065.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01332065.img">
<imgdir name="info">
<canvas name="icon" width="26" height="30">
<vector name="origin" x="-4" y="31"/>
</canvas>
<canvas name="iconRaw" width="23" height="30">
<vector name="origin" x="-4" y="31"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="1"/>
<string name="afterImage" value="swordOL"/>
<string name="sfx" value="swordL"/>
<int name="reqJob" value="9"/>
<int name="reqLevel" value="70"/>
<int name="reqSTR" value="55"/>
<int name="reqDEX" value="110"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="82"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="4"/>
<int name="cash" value="0"/>
<int name="incSTR" value="2"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
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</imgdir>
<imgdir name="6">
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</imgdir>
<imgdir name="7">
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</imgdir>
<imgdir name="8">
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</imgdir>
<imgdir name="9">
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</imgdir>
<imgdir name="10">
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</imgdir>
<imgdir name="11">
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</imgdir>
<imgdir name="12">
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</imgdir>
<imgdir name="13">
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</imgdir>
<imgdir name="14">
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</imgdir>
<imgdir name="15">
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</imgdir>
<imgdir name="16">
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</imgdir>
<imgdir name="17">
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</imgdir>
<imgdir name="18">
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</imgdir>
<imgdir name="19">
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</imgdir>
<imgdir name="20">
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</imgdir>
<imgdir name="21">
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</imgdir>
<imgdir name="22">
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</imgdir>
<imgdir name="23">
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</imgdir>
<imgdir name="24">
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<imgdir name="25">
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</imgdir>
<imgdir name="26">
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<imgdir name="27">
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<imgdir name="28">
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</imgdir>
<imgdir name="29">
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</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="17" height="31">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-18" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="28">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="21" height="29">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="hand" x="-1" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="17" height="31">
<vector name="origin" x="8" y="15"/>
<imgdir name="map">
<vector name="hand" x="-1" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="21" height="28">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="hand" x="2" y="-4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="28">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="hand" x="1" y="-5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="28">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="hand" x="2" y="-6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="1">
<canvas name="weapon" width="20" height="31">
<vector name="origin" x="10" y="15"/>
<imgdir name="map">
<vector name="navel" x="8" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="25" height="21">
<vector name="origin" x="12" y="10"/>
<imgdir name="map">
<vector name="navel" x="-20" y="22"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="28" height="21">
<vector name="origin" x="14" y="10"/>
<imgdir name="map">
<vector name="navel" x="22" y="15"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="18">
<vector name="origin" x="15" y="9"/>
<imgdir name="map">
<vector name="navel" x="23" y="9"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="17">
<vector name="origin" x="13" y="8"/>
<imgdir name="map">
<vector name="navel" x="-21" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="29" height="14">
<vector name="origin" x="14" y="7"/>
<imgdir name="map">
<vector name="navel" x="-22" y="11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="15" y="6"/>
<imgdir name="map">
<vector name="navel" x="25" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="24" height="26">
<vector name="origin" x="12" y="13"/>
<imgdir name="map">
<vector name="navel" x="-19" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="29" height="14">
<vector name="origin" x="14" y="7"/>
<imgdir name="map">
<vector name="navel" x="-23" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="17" height="31">
<vector name="origin" x="8" y="15"/>
<imgdir name="map">
<vector name="navel" x="-15" y="-6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="15" y="6"/>
<imgdir name="map">
<vector name="navel" x="31" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="30" height="18">
<vector name="origin" x="15" y="9"/>
<imgdir name="map">
<vector name="navel" x="-7" y="11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="15" y="6"/>
<imgdir name="map">
<vector name="navel" x="29" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="21" height="29">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="navel" x="-8" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="29">
<vector name="origin" x="10" y="14"/>
<imgdir name="map">
<vector name="navel" x="-12" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="15" y="6"/>
<imgdir name="map">
<vector name="navel" x="33" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="15" y="6"/>
<imgdir name="map">
<vector name="navel" x="14" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="13">
<vector name="origin" x="15" y="6"/>
<imgdir name="map">
<vector name="navel" x="30" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="24" height="26">
<vector name="origin" x="12" y="13"/>
<imgdir name="map">
<vector name="navel" x="-2" y="12"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="24" height="26">
<vector name="origin" x="12" y="13"/>
<imgdir name="map">
<vector name="navel" x="-3" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>