sweetgum83/scripts/event/HorntailBattle.js

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JavaScript
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2024-01-19 08:56:28 +00:00
/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Horntail Battle
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 240060000;
var exitMap = 240050600;
var recruitMap = 240050400;
var clearMap = 240050600;
var minMapId = 240060000;
var maxMapId = 240060200;
var eventTime = 120; // 120 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function setup(channel) {
var eim = em.newInstance("Horntail" + channel); // thanks Thora (Arufonsu) for reporting an issue with misleading event name here
eim.setProperty("canJoin", 1);
eim.setProperty("defeatedBoss", 0);
eim.setProperty("defeatedHead", 0);
var level = 1;
eim.getInstanceMap(240060000).resetPQ(level);
eim.getInstanceMap(240060100).resetPQ(level);
eim.getInstanceMap(240060200).resetPQ(level);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var map, mob;
map = eim.getInstanceMap(240060000);
mob = LifeFactory.getMonster(8810000);
map.spawnMonsterOnGroundBelow(mob, new Point(960, 120));
map = eim.getInstanceMap(240060100);
mob = LifeFactory.getMonster(8810001);
map.spawnMonsterOnGroundBelow(mob, new Point(-420, 120));
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isHorntailHead(mob) {
var mobid = mob.getId();
return (mobid == 8810000 || mobid == 8810001);
}
function isHorntail(mob) {
var mobid = mob.getId();
return (mobid == 8810018);
}
function monsterKilled(mob, eim) {
if (isHorntail(mob)) {
eim.setIntProperty("defeatedBoss", 1);
eim.showClearEffect(mob.getMap().getId());
eim.clearPQ();
eim.dispatchRaiseQuestMobCount(8810018, 240060200);
mob.getMap().broadcastHorntailVictory();
} else if (isHorntailHead(mob)) {
var killed = eim.getIntProperty("defeatedHead");
eim.setIntProperty("defeatedHead", killed + 1);
eim.showClearEffect(mob.getMap().getId());
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}