145 lines
4.6 KiB
JavaScript
145 lines
4.6 KiB
JavaScript
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var Orbis_btf;
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var Boat_to_Orbis;
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var Orbis_Boat_Cabin;
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var Orbis_docked;
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var Ellinia_btf;
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var Ellinia_Boat_Cabin;
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var Ellinia_docked;
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//Time Setting is in millisecond
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var closeTime = 4 * 60 * 1000; //The time to close the gate
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var beginTime = 5 * 60 * 1000; //The time to begin the ride
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var rideTime = 10 * 60 * 1000; //The time that require move to destination
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var invasionStartTime = 3 * 60 * 1000; //The time to balrog ship approach
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var invasionDelayTime = 1 * 60 * 1000; //The time to balrog ship approach
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var invasionDelay = 5 * 1000; //The time that spawn balrog
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function init() {
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closeTime = em.getTransportationTime(closeTime);
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beginTime = em.getTransportationTime(beginTime);
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rideTime = em.getTransportationTime(rideTime);
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invasionStartTime = em.getTransportationTime(invasionStartTime);
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invasionDelayTime = em.getTransportationTime(invasionDelayTime);
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Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000112);
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Ellinia_btf = em.getChannelServer().getMapFactory().getMap(101000301);
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Boat_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090010);
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Boat_to_Ellinia = em.getChannelServer().getMapFactory().getMap(200090000);
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Orbis_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090011);
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Ellinia_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090001);
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Ellinia_docked = em.getChannelServer().getMapFactory().getMap(101000300);
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Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
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Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000111);
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Ellinia_docked.setDocked(true);
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Orbis_docked.setDocked(true);
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scheduleNew();
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}
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function scheduleNew() {
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em.setProperty("docked", "true");
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em.setProperty("entry", "true");
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em.setProperty("haveBalrog", "false");
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em.schedule("stopentry", closeTime);
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em.schedule("takeoff", beginTime);
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}
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function stopentry() {
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em.setProperty("entry", "false");
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Orbis_Boat_Cabin.clearMapObjects(); //boxes
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Ellinia_Boat_Cabin.clearMapObjects();
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}
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function takeoff() {
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Orbis_btf.warpEveryone(Boat_to_Ellinia.getId());
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Ellinia_btf.warpEveryone(Boat_to_Orbis.getId());
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Ellinia_docked.broadcastShip(false);
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Orbis_docked.broadcastShip(false);
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em.setProperty("docked", "false");
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if (Math.random() < 0.42) {
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em.schedule("approach", (invasionStartTime + Math.trunc((Math.random() * invasionDelayTime))));
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}
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em.schedule("arrived", rideTime);
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}
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function arrived() {
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Boat_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
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Orbis_Boat_Cabin.warpEveryone(Orbis_Station.getId(), 0);
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Boat_to_Ellinia.warpEveryone(Ellinia_docked.getId(), 1);
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Ellinia_Boat_Cabin.warpEveryone(Ellinia_docked.getId(), 1);
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Orbis_docked.broadcastShip(true);
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Ellinia_docked.broadcastShip(true);
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Boat_to_Orbis.broadcastEnemyShip(false);
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Boat_to_Ellinia.broadcastEnemyShip(false);
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Boat_to_Orbis.killAllMonsters();
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Boat_to_Ellinia.killAllMonsters();
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em.setProperty("haveBalrog", "false");
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scheduleNew();
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}
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function approach() {
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if (Math.floor(Math.random() * 10) < 10) {
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em.setProperty("haveBalrog", "true");
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Boat_to_Orbis.broadcastEnemyShip(true);
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Boat_to_Ellinia.broadcastEnemyShip(true);
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const PacketCreator = Java.type('tools.PacketCreator');
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Boat_to_Orbis.broadcastMessage(PacketCreator.musicChange("Bgm04/ArabPirate"));
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Boat_to_Ellinia.broadcastMessage(PacketCreator.musicChange("Bgm04/ArabPirate"));
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em.schedule("invasion", invasionDelay);
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}
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}
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function invasion() {
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const LifeFactory = Java.type('server.life.LifeFactory');
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var map1 = Boat_to_Ellinia;
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var pos1 = new java.awt.Point(-538, 143);
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map1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos1);
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map1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos1);
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var map2 = Boat_to_Orbis;
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var pos2 = new java.awt.Point(339, 148);
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map2.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos2);
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map2.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos2);
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}
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function cancelSchedule() {}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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