253 lines
6.0 KiB
JavaScript
253 lines
6.0 KiB
JavaScript
|
/*
|
||
|
This file is part of the HeavenMS MapleStory Server
|
||
|
Copyleft (L) 2016 - 2019 RonanLana
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU Affero General Public License as
|
||
|
published by the Free Software Foundation version 3 as published by
|
||
|
the Free Software Foundation. You may not use, modify or distribute
|
||
|
this program under any other version of the GNU Affero General Public
|
||
|
License.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU Affero General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Affero General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* @author: Ronan
|
||
|
* @event: Vs Elemental Thanatos
|
||
|
*/
|
||
|
|
||
|
var isPq = true;
|
||
|
var minPlayers = 2, maxPlayers = 2;
|
||
|
var minLevel = 100, maxLevel = 255;
|
||
|
var entryMap = 922020100;
|
||
|
var exitMap = 220050300;
|
||
|
var recruitMap = 220050300;
|
||
|
var clearMap = 220050300;
|
||
|
|
||
|
var minMapId = 922020100;
|
||
|
var maxMapId = 922020100;
|
||
|
|
||
|
var eventTime = 20; // 20 minutes
|
||
|
|
||
|
const maxLobbies = 7;
|
||
|
|
||
|
function init() {
|
||
|
setEventRequirements();
|
||
|
}
|
||
|
|
||
|
function getMaxLobbies() {
|
||
|
return maxLobbies;
|
||
|
}
|
||
|
|
||
|
function setEventRequirements() {
|
||
|
var reqStr = "";
|
||
|
|
||
|
reqStr += "\r\n Number of players: ";
|
||
|
if (maxPlayers - minPlayers >= 1) {
|
||
|
reqStr += minPlayers + " ~ " + maxPlayers;
|
||
|
} else {
|
||
|
reqStr += minPlayers;
|
||
|
}
|
||
|
|
||
|
reqStr += "\r\n Level range: ";
|
||
|
if (maxLevel - minLevel >= 1) {
|
||
|
reqStr += minLevel + " ~ " + maxLevel;
|
||
|
} else {
|
||
|
reqStr += minLevel;
|
||
|
}
|
||
|
|
||
|
reqStr += "\r\n For #rmagicians only#k.";
|
||
|
|
||
|
reqStr += "\r\n Time limit: ";
|
||
|
reqStr += eventTime + " minutes";
|
||
|
|
||
|
em.setProperty("party", reqStr);
|
||
|
}
|
||
|
|
||
|
function setEventExclusives(eim) {
|
||
|
var itemSet = [];
|
||
|
eim.setExclusiveItems(itemSet);
|
||
|
}
|
||
|
|
||
|
function setEventRewards(eim) {
|
||
|
var itemSet, itemQty, evLevel, expStages;
|
||
|
|
||
|
evLevel = 1; //Rewards at clear PQ
|
||
|
itemSet = [];
|
||
|
itemQty = [];
|
||
|
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||
|
|
||
|
expStages = []; //bonus exp given on CLEAR stage signal
|
||
|
eim.setEventClearStageExp(expStages);
|
||
|
}
|
||
|
|
||
|
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||
|
var eligible = [];
|
||
|
var hasLeader = false;
|
||
|
|
||
|
if (party.size() > 0) {
|
||
|
var partyList = party.toArray();
|
||
|
|
||
|
for (var i = 0; i < party.size(); i++) {
|
||
|
var ch = partyList[i];
|
||
|
|
||
|
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getJob().getJobNiche() == 2) {
|
||
|
if (ch.isLeader()) {
|
||
|
hasLeader = true;
|
||
|
} // magician niche only
|
||
|
eligible.push(ch);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
|
||
|
eligible = [];
|
||
|
}
|
||
|
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
|
||
|
}
|
||
|
|
||
|
function setup(level, lobbyid) {
|
||
|
var eim = em.newInstance("Elemental" + lobbyid);
|
||
|
eim.setProperty("level", level);
|
||
|
eim.setProperty("boss", "0");
|
||
|
|
||
|
eim.getInstanceMap(922020100).resetPQ(level);
|
||
|
|
||
|
respawnStages(eim);
|
||
|
eim.startEventTimer(eventTime * 60000);
|
||
|
setEventRewards(eim);
|
||
|
setEventExclusives(eim);
|
||
|
return eim;
|
||
|
}
|
||
|
|
||
|
function afterSetup(eim) {}
|
||
|
|
||
|
function respawnStages(eim) {}
|
||
|
|
||
|
function playerEntry(eim, player) {
|
||
|
var map = eim.getMapInstance(entryMap);
|
||
|
player.changeMap(map, map.getPortal(0));
|
||
|
}
|
||
|
|
||
|
function scheduledTimeout(eim) {
|
||
|
end(eim);
|
||
|
}
|
||
|
|
||
|
function playerUnregistered(eim, player) {}
|
||
|
|
||
|
function playerExit(eim, player) {
|
||
|
eim.unregisterPlayer(player);
|
||
|
player.changeMap(exitMap, 0);
|
||
|
}
|
||
|
|
||
|
function playerLeft(eim, player) {
|
||
|
if (!eim.isEventCleared()) {
|
||
|
playerExit(eim, player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function changedMap(eim, player, mapid) {
|
||
|
if (mapid < minMapId || mapid > maxMapId) {
|
||
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||
|
eim.unregisterPlayer(player);
|
||
|
end(eim);
|
||
|
} else {
|
||
|
eim.unregisterPlayer(player);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function changedLeader(eim, leader) {
|
||
|
var mapid = leader.getMapId();
|
||
|
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||
|
end(eim);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function playerDead(eim, player) {}
|
||
|
|
||
|
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||
|
eim.unregisterPlayer(player);
|
||
|
end(eim);
|
||
|
} else {
|
||
|
eim.unregisterPlayer(player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function playerDisconnected(eim, player) {
|
||
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||
|
eim.unregisterPlayer(player);
|
||
|
end(eim);
|
||
|
} else {
|
||
|
eim.unregisterPlayer(player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function leftParty(eim, player) {
|
||
|
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||
|
end(eim);
|
||
|
} else {
|
||
|
playerLeft(eim, player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function disbandParty(eim) {
|
||
|
if (!eim.isEventCleared()) {
|
||
|
end(eim);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function monsterValue(eim, mobId) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
function end(eim) {
|
||
|
var party = eim.getPlayers();
|
||
|
|
||
|
for (var i = 0; i < party.size(); i++) {
|
||
|
playerExit(eim, party.get(i));
|
||
|
}
|
||
|
eim.dispose();
|
||
|
}
|
||
|
|
||
|
function giveRandomEventReward(eim, player) {
|
||
|
eim.giveEventReward(player);
|
||
|
}
|
||
|
|
||
|
function clearPQ(eim) {
|
||
|
eim.stopEventTimer();
|
||
|
eim.setEventCleared();
|
||
|
}
|
||
|
|
||
|
function isElemental(mob) {
|
||
|
var mobid = mob.getId();
|
||
|
return mobid == 9300086 || mobid == 9300100;
|
||
|
}
|
||
|
|
||
|
function monsterKilled(mob, eim) {
|
||
|
if (isElemental(mob)) {
|
||
|
var killed = eim.getIntProperty("boss");
|
||
|
if (killed == 1) {
|
||
|
eim.showClearEffect();
|
||
|
eim.clearPQ();
|
||
|
} else {
|
||
|
eim.setIntProperty("boss", killed + 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function allMonstersDead(eim) {}
|
||
|
|
||
|
function cancelSchedule() {}
|
||
|
|
||
|
function dispose(eim) {}
|
||
|
|