sweetgum83/wz/Mob.wz/9300068.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300068.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="105"/>
<int name="maxHP" value="67000"/>
<int name="maxMP" value="200"/>
<int name="speed" value="-10"/>
<int name="PADamage" value="495"/>
<int name="PDDamage" value="800"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="500"/>
<int name="acc" value="205"/>
<int name="eva" value="45"/>
<int name="exp" value="1200"/>
<int name="undead" value="0"/>
<int name="pushed" value="5000"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="S2"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="100"/>
<int name="action" value="1"/>
<int name="level" value="3"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="1"/>
</imgdir>
<imgdir name="move">
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<vector name="lt" x="-71" y="-137"/>
<vector name="rb" x="43" y="0"/>
<vector name="head" x="-52" y="-111"/>
<int name="delay" value="180"/>
</canvas>
<canvas name="1" width="171" height="140">
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<int name="delay" value="180"/>
</canvas>
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<vector name="rb" x="40" y="0"/>
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<int name="delay" value="180"/>
</canvas>
<canvas name="3" width="171" height="140">
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<vector name="rb" x="40" y="0"/>
<vector name="head" x="-51" y="-114"/>
<int name="delay" value="180"/>
</canvas>
</imgdir>
<imgdir name="stand">
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<vector name="lt" x="-77" y="-140"/>
<vector name="rb" x="32" y="0"/>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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<vector name="rb" x="31" y="0"/>
<vector name="head" x="-59" y="-112"/>
<int name="delay" value="180"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-250" y="-150"/>
<vector name="rb" x="10" y="30"/>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="99" height="106">
<vector name="origin" x="55" y="87"/>
<int name="delay" value="200"/>
</canvas>
<canvas name="1" width="93" height="101">
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</canvas>
<canvas name="2" width="84" height="93">
<vector name="origin" x="51" y="82"/>
<int name="delay" value="200"/>
</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="disease" value="125"/>
<int name="level" value="5"/>
<int name="attackAfter" value="290"/>
<int name="PADamage" value="505"/>
</imgdir>
<canvas name="0" width="174" height="138">
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<int name="delay" value="150"/>
</canvas>
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</canvas>
<canvas name="2" width="256" height="141">
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<vector name="rb" x="32" y="0"/>
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<int name="delay" value="150"/>
</canvas>
<canvas name="3" width="264" height="141">
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</canvas>
<canvas name="4" width="275" height="168">
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</canvas>
<canvas name="5" width="284" height="192">
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</canvas>
<uol name="6" value="../stand/0"/>
<uol name="7" value="../stand/1"/>
<uol name="8" value="../stand/2"/>
<uol name="9" value="../stand/3"/>
<uol name="10" value="../stand/4"/>
<uol name="11" value="../stand/5"/>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-250" y="-150"/>
<vector name="rb" x="10" y="30"/>
</imgdir>
<imgdir name="hit">
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<vector name="origin" x="69" y="112"/>
</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="attackAfter" value="220"/>
<int name="PADamage" value="515"/>
</imgdir>
<canvas name="0" width="170" height="141">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="4" width="329" height="125">
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</canvas>
<canvas name="5" width="210" height="131">
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<vector name="rb" x="28" y="0"/>
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<int name="delay" value="110"/>
</canvas>
<uol name="6" value="../stand/0"/>
<uol name="7" value="../stand/1"/>
<uol name="8" value="../stand/2"/>
<uol name="9" value="../stand/3"/>
<uol name="10" value="../stand/4"/>
<uol name="11" value="../stand/5"/>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="174" height="138">
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<int name="delay" value="250"/>
</canvas>
<canvas name="1" width="258" height="150">
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</canvas>
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<vector name="rb" x="32" y="0"/>
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</canvas>
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<int name="delay" value="90"/>
</canvas>
<canvas name="4" width="262" height="152">
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<vector name="rb" x="32" y="0"/>
<vector name="head" x="-62" y="-105"/>
<int name="delay" value="90"/>
</canvas>
<canvas name="5" width="262" height="152">
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<vector name="lt" x="-81" y="-124"/>
<vector name="rb" x="32" y="0"/>
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<int name="delay" value="90"/>
</canvas>
<canvas name="6" width="258" height="150">
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<vector name="rb" x="32" y="0"/>
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<int name="delay" value="90"/>
</canvas>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="188" height="156">
<vector name="origin" x="92" y="156"/>
<vector name="lt" x="-66" y="-143"/>
<vector name="rb" x="38" y="0"/>
<vector name="head" x="-47" y="-124"/>
<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
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<int name="delay" value="150"/>
</canvas>
<canvas name="1" width="174" height="148">
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</canvas>
<canvas name="2" width="175" height="147">
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<int name="delay" value="150"/>
</canvas>
<canvas name="3" width="177" height="145">
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</canvas>
<canvas name="4" width="181" height="143">
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<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
</imgdir>