sweetgum83/wz/Character.wz/Weapon/01702114.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702114.img">
<imgdir name="info">
<canvas name="icon" width="32" height="34">
<vector name="origin" x="0" y="34"/>
</canvas>
<canvas name="iconRaw" width="32" height="34">
<vector name="origin" x="0" y="34"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="73" y="32"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="88" height="48">
<vector name="origin" x="69" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="73" y="32"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="87" height="42">
<vector name="origin" x="70" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="87" height="42">
<vector name="origin" x="69" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="60" y="61"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="59" y="60"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="60" y="59"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="20" y="32"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="87" height="46">
<vector name="origin" x="18" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="93">
<vector name="origin" x="16" y="82"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="16" y="58"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="94">
<vector name="origin" x="8" y="85"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="78">
<vector name="origin" x="10" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="45" height="91">
<vector name="origin" x="10" y="71"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="72" y="30"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="57">
<vector name="origin" x="15" y="47"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="45" height="90">
<vector name="origin" x="22" y="45"/>
<imgdir name="map">
<vector name="hand" x="-7" y="-25"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="79">
<vector name="origin" x="37" y="39"/>
<imgdir name="map">
<vector name="hand" x="3" y="37"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="89" height="55">
<vector name="origin" x="44" y="27"/>
<imgdir name="map">
<vector name="hand" x="-29" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="92" height="80">
<vector name="origin" x="24" y="76"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="72" y="30"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="86" height="68">
<vector name="origin" x="66" y="62"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="74" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="86" height="68">
<vector name="origin" x="66" y="61"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="72" y="31"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="45">
<vector name="origin" x="38" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="86" height="74">
<vector name="origin" x="69" y="80"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="69" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="46">
<vector name="origin" x="68" y="36"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="73" height="87">
<vector name="origin" x="18" y="72"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="73" height="73">
<vector name="origin" x="18" y="58"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="73">
<vector name="origin" x="17" y="59"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-4" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-5" y="9"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-5" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-6" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="44" height="88">
<vector name="origin" x="39" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="94">
<vector name="origin" x="45" y="63"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="44" height="88">
<vector name="origin" x="41" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="94">
<vector name="origin" x="50" y="65"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="73" y="32"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="88" height="48">
<vector name="origin" x="69" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="40">
<vector name="origin" x="73" y="32"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="87" height="42">
<vector name="origin" x="70" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="60" height="83">
<vector name="origin" x="12" y="69"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="90">
<vector name="origin" x="7" y="76"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="60" height="83">
<vector name="origin" x="12" y="71"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="27" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="27" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="27" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="60" y="61"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="59" y="60"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="60" y="59"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="88" height="48">
<vector name="origin" x="9" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="90">
<vector name="origin" x="5" y="78"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="86" height="74">
<vector name="origin" x="68" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
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<imgdir name="map">
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</canvas>
</imgdir>
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</canvas>
</imgdir>
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<string name="z" value="weaponOverBody"/>
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</imgdir>
</imgdir>
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</imgdir>
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</imgdir>
</imgdir>
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<imgdir name="map">
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</imgdir>
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<canvas name="weapon" width="91" height="40">
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</canvas>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
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<canvas name="weapon" width="91" height="40">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
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</imgdir>
<imgdir name="jump">
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<canvas name="weapon" width="73" height="87">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="fly" value="../30/fly"/>
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</imgdir>
<imgdir name="41">
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<uol name="walk2" value="../40/walk2"/>
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</imgdir>
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<imgdir name="map">
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</imgdir>
</imgdir>
<imgdir name="stabT1">
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<imgdir name="map">
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</imgdir>
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<imgdir name="1">
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<imgdir name="proneStab">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
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</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="73" height="87">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
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<imgdir name="map">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-5" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-6" y="8"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="73" height="72">
<vector name="origin" x="36" y="36"/>
<imgdir name="map">
<vector name="navel" x="-4" y="8"/>
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="72">
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<imgdir name="map">
<vector name="navel" x="-5" y="9"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="44">
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<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
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<uol name="swingT2" value="../43/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
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<uol name="swingPF" value="../43/swingPF"/>
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<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
<uol name="fly" value="../43/fly"/>
<uol name="jump" value="../43/jump"/>
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<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="88" height="48">
<vector name="origin" x="9" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
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