401 lines
12 KiB
XML
401 lines
12 KiB
XML
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01462050.img">
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<imgdir name="info">
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<vector name="origin" x="0" y="33"/>
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</canvas>
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<canvas name="iconRaw" width="33" height="33">
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<vector name="origin" x="0" y="33"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="walk" value="2"/>
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<int name="stand" value="2"/>
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<short name="attack" value="4"/>
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<string name="afterImage" value="crossBow"/>
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<string name="sfx" value="cBow"/>
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<int name="reqJob" value="4"/>
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<int name="reqLevel" value="120"/>
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<int name="reqSTR" value="120"/>
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<int name="reqINT" value="0"/>
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<int name="reqLUK" value="0"/>
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<int name="incSpeed" value="12"/>
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<int name="tuc" value="7"/>
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<int name="price" value="550000"/>
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<int name="attackSpeed" value="6"/>
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<int name="cash" value="0"/>
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<int name="knockback" value="68"/>
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<int name="equipTradeBlock" value="1"/>
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<imgdir name="level">
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<imgdir name="info">
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<imgdir name="1">
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<int name="incSTRMax" value="1"/>
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="2">
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<int name="incPADMin" value="0"/>
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<int name="incDEXMin" value="1"/>
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<int name="incDEXMax" value="2"/>
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<int name="incSTRMin" value="0"/>
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<int name="incSTRMax" value="1"/>
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</imgdir>
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<imgdir name="3">
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<imgdir name="4">
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<imgdir name="5">
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<int name="incPADMax" value="2"/>
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<int name="incDEXMin" value="1"/>
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<int name="incDEXMax" value="2"/>
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<int name="incSTRMin" value="0"/>
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<int name="incSTRMax" value="1"/>
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="6">
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<imgdir name="13">
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<int name="exp" value="10000"/>
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<imgdir name="14">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="15">
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<int name="exp" value="10000"/>
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<imgdir name="16">
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<int name="exp" value="10000"/>
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<imgdir name="17">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="18">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="19">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="20">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="21">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="22">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="23">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="24">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="25">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="26">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="27">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="28">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="29">
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="30">
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<int name="exp" value="10000"/>
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</imgdir>
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</imgdir>
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<imgdir name="case">
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<imgdir name="0">
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<int name="prob" value="9"/>
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</imgdir>
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<imgdir name="1">
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<int name="prob" value="1"/>
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<imgdir name="6">
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<string name="hs" value="h1"/>
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<imgdir name="Skill">
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<imgdir name="0">
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<int name="id" value="3221001"/>
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<int name="level" value="1"/>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="walk2">
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<imgdir name="0">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="24" y="21"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="25" y="19"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="23" y="21"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand2">
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<imgdir name="0">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="23" y="22"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="23" y="23"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="23" y="22"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="29" y="9"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="29" y="7"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="29" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<canvas name="weapon" width="40" height="23">
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<vector name="origin" x="-8" y="36"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="23" height="40">
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<vector name="origin" x="27" y="51"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="40" height="23">
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<vector name="origin" x="50" y="-2"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabT1">
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<imgdir name="0">
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<canvas name="weapon" width="40" height="23">
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<vector name="origin" x="19" y="11"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="40" height="23">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="46" y="15"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot2">
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<imgdir name="0">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="31" y="16"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="3">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="4">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="30" y="16"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="43" y="12"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="41" height="22">
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<vector name="origin" x="57" y="12"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="28" y="28"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="45" height="45">
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<vector name="origin" x="27" y="27"/>
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<imgdir name="map">
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<vector name="navel" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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