sweetgum83/wz/Character.wz/Weapon/01462017.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462017.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="0" y="33"/>
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="33"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="4"/>
<string name="afterImage" value="crossBow"/>
<string name="sfx" value="cBow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="100"/>
<int name="reqSTR" value="100"/>
<int name="reqDEX" value="270"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="98"/>
<int name="incSpeed" value="11"/>
<int name="tuc" value="7"/>
<int name="price" value="450000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="knockback" value="62"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="7" y="22"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="21"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="1" y="23"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="22"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="23"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="22"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="47" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="19" y="4"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="19" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="19" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="46" height="17">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-10" y="29"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="17" height="47">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="46"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="17">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="36" y="-9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="46" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="17">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="12">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="30" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="47" height="12">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="47" height="12">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="16" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="47" height="12">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="46" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="12">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="61" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="32"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="44" height="43">
<vector name="origin" x="17" y="6"/>
<imgdir name="map">
<vector name="navel" x="-3" y="30"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>