505 lines
15 KiB
XML
505 lines
15 KiB
XML
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01312037.img">
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<imgdir name="walk1">
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<vector name="origin" x="42" y="18"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</imgdir>
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<imgdir name="1">
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<vector name="origin" x="43" y="24"/>
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<imgdir name="map">
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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<imgdir name="3">
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<canvas name="weapon" width="51" height="42">
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<vector name="origin" x="41" y="11"/>
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<imgdir name="map">
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="alert">
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<vector name="origin" x="46" y="24"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<canvas name="weapon" width="54" height="43">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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<imgdir name="2">
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<canvas name="weapon" width="54" height="43">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="8" y="15"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="51" height="42">
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<vector name="origin" x="10" y="12"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="49" height="36">
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<vector name="origin" x="9" y="28"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="37" height="49">
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<vector name="origin" x="7" y="40"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="44" height="54">
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<vector name="origin" x="20" y="53"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="44" height="54">
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<vector name="origin" x="24" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="41" height="49">
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<vector name="origin" x="9" y="39"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="33">
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<vector name="origin" x="42" y="13"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="53" height="33">
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<vector name="origin" x="0" y="13"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingOF">
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<imgdir name="0">
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<canvas name="weapon" width="41" height="50">
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<vector name="origin" x="20" y="25"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="47" height="36">
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<vector name="origin" x="23" y="18"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="backWeapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="36" height="47">
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<vector name="origin" x="18" y="23"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="54" height="38">
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<vector name="origin" x="13" y="23"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="41" y="17"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="42" y="17"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="42" y="15"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="43" y="16"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="42" y="17"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="8" y="21"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="46" y="29"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="41" y="16"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="53" height="43">
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<vector name="origin" x="41" y="17"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon"/>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="39" height="53">
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<vector name="origin" x="17" y="43"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="39" height="53">
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<vector name="origin" x="17" y="43"/>
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<imgdir name="map">
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<vector name="hand" x="0" y="0"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="info">
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<canvas name="icon" width="31" height="35">
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<vector name="origin" x="1" y="35"/>
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</canvas>
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<canvas name="iconRaw" width="28" height="35">
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<vector name="origin" x="1" y="35"/>
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</canvas>
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<string name="islot" value="Wp"/>
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<string name="vslot" value="Wp"/>
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<int name="walk" value="1"/>
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<int name="stand" value="1"/>
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<short name="attack" value="1"/>
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<string name="afterImage" value="swordOL"/>
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<string name="sfx" value="swordL"/>
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<int name="reqJob" value="1"/>
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<int name="reqLevel" value="120"/>
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<int name="reqSTR" value="350"/>
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<int name="reqDEX" value="0"/>
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<int name="reqINT" value="0"/>
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<int name="reqLUK" value="0"/>
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<int name="incPAD" value="110"/>
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<int name="tuc" value="7"/>
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<int name="price" value="580000"/>
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<int name="attackSpeed" value="6"/>
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<int name="cash" value="0"/>
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<int name="equipTradeBlock" value="1"/>
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<imgdir name="level">
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||
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<imgdir name="info">
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<imgdir name="1">
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<int name="incPADMin" value="0"/>
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<int name="incPADMax" value="2"/>
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<int name="incSTRMin" value="1"/>
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<int name="incSTRMax" value="2"/>
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<int name="incDEXMin" value="0"/>
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<int name="incDEXMax" value="1"/>
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="2">
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<int name="incPADMin" value="0"/>
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<int name="incPADMax" value="2"/>
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<int name="incSTRMin" value="1"/>
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<int name="incSTRMax" value="2"/>
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<int name="incDEXMin" value="0"/>
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<int name="incDEXMax" value="1"/>
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="3">
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<int name="incPADMin" value="0"/>
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<int name="incPADMax" value="2"/>
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<int name="incSTRMin" value="1"/>
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<int name="incSTRMax" value="2"/>
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<int name="incDEXMin" value="0"/>
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<int name="incDEXMax" value="1"/>
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="4">
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<int name="incPADMin" value="0"/>
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<int name="incPADMax" value="2"/>
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<int name="incSTRMin" value="1"/>
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<int name="incSTRMax" value="2"/>
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<int name="incDEXMin" value="0"/>
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<int name="incDEXMax" value="1"/>
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<int name="exp" value="10000"/>
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</imgdir>
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<imgdir name="5">
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<int name="incPADMin" value="0"/>
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<int name="incPADMax" value="2"/>
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<int name="incSTRMin" value="1"/>
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<int name="incSTRMax" value="2"/>
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<int name="incDEXMin" value="0"/>
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<int name="incDEXMax" value="1"/>
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<int name="exp" value="10000"/>
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|
</imgdir>
|
||
|
<imgdir name="6">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="7">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="8">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="9">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="10">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="11">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="12">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="13">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="14">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="15">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="16">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="17">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="18">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="19">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="20">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="21">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="22">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="23">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="24">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="25">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="26">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="27">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="28">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="29">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="30">
|
||
|
<int name="exp" value="10000"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
<imgdir name="case">
|
||
|
<imgdir name="0">
|
||
|
<int name="prob" value="9"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="1">
|
||
|
<int name="prob" value="1"/>
|
||
|
<imgdir name="6">
|
||
|
<string name="hs" value="h1"/>
|
||
|
<imgdir name="Skill">
|
||
|
<imgdir name="0">
|
||
|
<int name="id" value="1121008"/>
|
||
|
<int name="level" value="1"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
</imgdir>
|