sweetgum83/scripts/quest/21200.js

86 lines
4.3 KiB
JavaScript
Raw Normal View History

2024-01-19 08:56:28 +00:00
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if (mode == 0 && type == 12) {
qm.sendNext("Come back again when you have took your desition wisely.");
}
qm.dispose();
return;
}
if (status == 0) {
qm.sendAcceptDecline("How is the training going? Wow, you've reached such a high level! That's amazing. I knew you would do just fine on Victoria Island... Oh, look at me. I'm wasting your time. I know you're busy, but you'll have to return to the island for a bit.");
} else if (status == 1) {
qm.sendOk("Your #b#p1201001##k in #b#m140000000##k is acting strange all of a sudden. According to the records, the Polearm acts this way when it is calling for its master. #bPerhaps it's calling for you#k. Please return to the island and check things out.");
} else if (status == 2) {
qm.startQuest();
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if (mode == 0 && type == 1) {
qm.sendNext("Hey! At least say you tried!");
}
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Voom voom voom voom voom....");
}//Giant Polearm
else if (status == 1) {
qm.sendNextPrev("#b(The #p1201001# is producing an undulating echo. But who is that boy standing over there?)", 2);
} else if (status == 2) {
qm.sendNextPrev("#b(You've never seen him before. He doesn't look human.)", 2);
} else if (status == 3) {
qm.sendNextPrev("Yo, Aran! Do you not hear me? I said, do you not hear me! Ugh, how frustating!");
} else if (status == 4) {
qm.sendNextPrev("#b(Hm? Who's voice was that? It sounds like an angry boy...)", 2);
} else if (status == 5) {
qm.sendNextPrev("Ugh, my only master had to end up trapped in ice for hundreds of years, abandoning me completely, and is now completely ignoring me.");
} else if (status == 6) {
qm.sendNextPrev("Who...are you?", 2);
} else if (status == 7) {
qm.sendNextPrev("Aran? Do you hear me now? It's me! Don't you recognize me? I'm your weapon, #b#p1201002# the Polearm#k!");
} else if (status == 8) {
qm.sendNextPrev("#b(...#p1201002#? A #p1201001# can talk?)", 2);
} else if (status == 9) {
qm.sendNextPrev("What's with that suspicious look on your face? I know you've lost your memory, but did you forgot about me, too? How could you?!");
} else if (status == 10) {
qm.sendNextPrev("I'm so sorry, but I can't remember a thing.", 2);
} else if (status == 11) {
qm.sendYesNo("Sorry doesn't cut it! Do you know how lonely and bored I was for hundreds of years? I don't care what it takes! Remember me! Remember me now!");
} else if (status == 12) {
qm.completeQuest();
qm.sendNext("#b(The voice that claims to be #p1201002# the #p1201001# is yelling in frustration. You don't think this conversation is going anywhere. You better go talk to #p1201000# first.)", 2);
//qm.sendNoExit("#b(The voice that claims to be #p1201002# the #p1201001# is yelling in frustration. You don't think this conversation is going anywhere. You better go talk to #p1201000# first.)", true);
} else if (status == 13) {
//qm.showVideo("Maha");
qm.dispose();
}
}