sweetgum83/scripts/npc/2040042.js

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2024-01-19 08:56:28 +00:00
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
@ Author : Raz
@ Author : Ronan
@
@ NPC = Sky-Blue Balloon
@ Map = Hidden-Street <Stage 7>
@ NPC MapId = 922010700
@ Function = LPQ - 7 Stage
@
@ Description: You need a ranged person here. The ranged person must kill the three Ratz, and they'll trigger something. What's next is for you to find out! Get me 3 passes!
*/
var status = 0;
var curMap, stage;
function start() {
curMap = cm.getMapId();
stage = Math.floor((curMap - 922010100) / 100) + 1;
status = -1;
action(1, 0, 0);
}
function clearStage(stage, eim, curMap) {
eim.setProperty(stage + "stageclear", "true");
eim.showClearEffect(true);
eim.linkToNextStage(stage, "lpq", curMap); //opens the portal to the next map
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else if (mode == 0) {
cm.dispose();
} else {
if (mode == 1) {
status++;
} else {
status--;
}
var eim = cm.getPlayer().getEventInstance();
if (eim.getProperty(stage.toString() + "stageclear") != null) {
cm.sendNext("Hurry, goto the next stage, the portal is open!");
} else {
if (eim.isEventLeader(cm.getPlayer())) {
var state = eim.getIntProperty("statusStg" + stage);
if (state == -1) { // preamble
cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k. You need ranged personnel here. They must kill the three Ratz, which will trigger something. What's next is for you to find out! Get me 3 passes!");
eim.setProperty("statusStg" + stage, 0);
} else if (state == 0) { // check stage completion
if (cm.haveItem(4001022, 3)) {
cm.sendOk("Good job! You have collected all 3 #b#t4001022#'s.#k");
cm.gainItem(4001022, -3);
eim.setProperty("statusStg" + stage, 1);
clearStage(stage, eim, curMap);
} else {
cm.sendNext("Sorry you don't have all 3 #b#t4001022#'s.#k");
}
}
} else {
cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
}
}
cm.dispose();
}
}