203 lines
8.2 KiB
JavaScript
203 lines
8.2 KiB
JavaScript
|
/* Chris
|
||
|
Victoria Road : Kerning City Repair Shop (103000006)
|
||
|
|
||
|
Refining NPC:
|
||
|
* Minerals
|
||
|
* Jewels
|
||
|
* Special - Iron Hog's Metal Hoof x 100 into Steel Plate
|
||
|
* Claws
|
||
|
*/
|
||
|
|
||
|
var status = 0;
|
||
|
var selectedType = -1;
|
||
|
var selectedItem = -1;
|
||
|
var item;
|
||
|
var mats;
|
||
|
var matQty;
|
||
|
var cost;
|
||
|
var qty;
|
||
|
var equip;
|
||
|
var last_use; //last item is a use item
|
||
|
|
||
|
function start() {
|
||
|
cm.getPlayer().setCS(true);
|
||
|
status = -1;
|
||
|
action(1, 0, 0);
|
||
|
}
|
||
|
|
||
|
function action(mode, type, selection) {
|
||
|
if (mode == -1) {
|
||
|
cm.dispose();
|
||
|
} else {
|
||
|
if (mode == 0 && type > 0) { // hope types 2 & 3 works as well, as 1 and 4 END CHAT
|
||
|
cm.dispose();
|
||
|
return;
|
||
|
}
|
||
|
if (mode == 1) {
|
||
|
status++;
|
||
|
} else {
|
||
|
status--;
|
||
|
}
|
||
|
|
||
|
if (status == 0) {
|
||
|
var selStr = "Yes, I do own this forge. If you're willing to pay, I can offer you some of my services.#b"
|
||
|
var options = ["Refine a mineral ore", "Refine a jewel ore", "I have Iron Hog's Metal Hoof...", "Upgrade a claw"];
|
||
|
for (var i = 0; i < options.length; i++) {
|
||
|
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
|
||
|
}
|
||
|
|
||
|
cm.sendSimple(selStr);
|
||
|
} else if (status == 1) {
|
||
|
selectedType = selection;
|
||
|
if (selectedType == 0) { //mineral refine
|
||
|
var selStr = "So, what kind of mineral ore would you like to refine?#b";
|
||
|
var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
|
||
|
for (var i = 0; i < minerals.length; i++) {
|
||
|
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
|
||
|
}
|
||
|
equip = false;
|
||
|
cm.sendSimple(selStr);
|
||
|
} else if (selectedType == 1) { //jewel refine
|
||
|
var selStr = "So, what kind of jewel ore would you like to refine?#b";
|
||
|
var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
|
||
|
for (var i = 0; i < jewels.length; i++) {
|
||
|
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
|
||
|
}
|
||
|
equip = false;
|
||
|
cm.sendSimple(selStr);
|
||
|
} else if (selectedType == 2) { //foot refine
|
||
|
var selStr = "You know about that? Not many people realize the potential in the Iron Hog's Metal Hoof... I can make this into something special, if you want me to.";
|
||
|
equip = false;
|
||
|
cm.sendYesNo(selStr);
|
||
|
} else if (selectedType == 3) { //claw refine
|
||
|
var selStr = "Ah, you wish to upgrade a claw? Then tell me, which one?#b";
|
||
|
var claws = ["Blood Gigantic#k - Thief Lv. 60#b", "Sapphire Gigantic#k - Thief Lv. 60#b", "Dark Gigantic#k - Thief Lv. 60#b"];
|
||
|
for (var i = 0; i < claws.length; i++) {
|
||
|
selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
|
||
|
}
|
||
|
equip = true;
|
||
|
cm.sendSimple(selStr);
|
||
|
}
|
||
|
if (equip) {
|
||
|
status++;
|
||
|
}
|
||
|
} else if (status == 2 && mode == 1) {
|
||
|
selectedItem = selection;
|
||
|
if (selectedType == 0) { //mineral refine
|
||
|
var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
|
||
|
var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
|
||
|
var matQtySet = [10, 10, 10, 10, 10, 10, 10];
|
||
|
var costSet = [300, 300, 300, 500, 500, 500, 800];
|
||
|
item = itemSet[selectedItem];
|
||
|
mats = matSet[selectedItem];
|
||
|
matQty = matQtySet[selectedItem];
|
||
|
cost = costSet[selectedItem];
|
||
|
} else if (selectedType == 1) { //jewel refine
|
||
|
var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
|
||
|
var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
|
||
|
var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
|
||
|
var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000];
|
||
|
item = itemSet[selectedItem];
|
||
|
mats = matSet[selectedItem];
|
||
|
matQty = matQtySet[selectedItem];
|
||
|
cost = costSet[selectedItem];
|
||
|
} else if (selectedType == 2) { //special refine
|
||
|
var itemSet = [4011001, 1];
|
||
|
var matSet = [4000039, 1];
|
||
|
var matQtySet = [100, 1];
|
||
|
var costSet = [1000, 1]
|
||
|
item = itemSet[0];
|
||
|
mats = matSet[0];
|
||
|
matQty = matQtySet[0];
|
||
|
cost = costSet[0];
|
||
|
}
|
||
|
|
||
|
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
|
||
|
|
||
|
cm.sendGetNumber(prompt, 1, 1, 100)
|
||
|
} else if (status == 3) {
|
||
|
if (equip) {
|
||
|
selectedItem = selection;
|
||
|
qty = 1;
|
||
|
} else {
|
||
|
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
|
||
|
}
|
||
|
|
||
|
last_use = false;
|
||
|
|
||
|
if (selectedType == 3) { //claw refine
|
||
|
var itemSet = [1472023, 1472024, 1472025];
|
||
|
var matSet = [[1472022, 4011007, 4021000, 2012000], [1472022, 4011007, 4021005, 2012002], [1472022, 4011007, 4021008, 4000046]];
|
||
|
var matQtySet = [[1, 1, 8, 10], [1, 1, 8, 10], [1, 1, 3, 5]];
|
||
|
var costSet = [80000, 80000, 100000]
|
||
|
item = itemSet[selectedItem];
|
||
|
mats = matSet[selectedItem];
|
||
|
matQty = matQtySet[selectedItem];
|
||
|
cost = costSet[selectedItem];
|
||
|
if (selectedItem != 2) {
|
||
|
last_use = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var prompt = "You want me to make ";
|
||
|
if (qty == 1) {
|
||
|
prompt += "a #t" + item + "#?";
|
||
|
} else {
|
||
|
prompt += qty + " #t" + item + "#?";
|
||
|
}
|
||
|
|
||
|
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
|
||
|
|
||
|
if (mats instanceof Array) {
|
||
|
for (var i = 0; i < mats.length; i++) {
|
||
|
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
|
||
|
}
|
||
|
} else {
|
||
|
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
|
||
|
}
|
||
|
|
||
|
if (cost > 0) {
|
||
|
prompt += "\r\n#i4031138# " + cost * qty + " meso";
|
||
|
}
|
||
|
cm.sendYesNo(prompt);
|
||
|
} else if (status == 4) {
|
||
|
var complete = true;
|
||
|
|
||
|
if (!cm.canHold(item, qty)) {
|
||
|
cm.sendOk("Check your inventory for a free slot first.");
|
||
|
cm.dispose();
|
||
|
return;
|
||
|
} else if (cm.getMeso() < cost * qty) {
|
||
|
cm.sendOk("Cash only, no credit.");
|
||
|
cm.dispose();
|
||
|
return;
|
||
|
} else {
|
||
|
if (mats instanceof Array) {
|
||
|
for (var i = 0; complete && i < mats.length; i++) {
|
||
|
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
|
||
|
complete = false;
|
||
|
}
|
||
|
}
|
||
|
} else if (!cm.haveItem(mats, matQty * qty)) {
|
||
|
complete = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!complete) {
|
||
|
cm.sendOk("I cannot accept substitutes. If you don't have what I need, then I won't be able to help you.");
|
||
|
} else {
|
||
|
if (mats instanceof Array) {
|
||
|
for (var i = 0; i < mats.length; i++) {
|
||
|
cm.gainItem(mats[i], -matQty[i] * qty);
|
||
|
}
|
||
|
} else {
|
||
|
cm.gainItem(mats, -matQty * qty);
|
||
|
}
|
||
|
cm.gainMeso(-cost * qty);
|
||
|
cm.gainItem(item, qty);
|
||
|
cm.sendNext("Phew... I almost didn't think that would work for a second... Well, I hope you enjoy it, anyway.");
|
||
|
}
|
||
|
cm.dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|