130 lines
2.8 KiB
JavaScript
130 lines
2.8 KiB
JavaScript
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/*
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* 4th Job Snipe / Concentration
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*/
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var minPlayers = 1;
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function init() {
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em.setProperty("started", "false");
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if (party.size() > 0) {
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var partyList = party.toArray();
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for (var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (ch.getMapId() == 105090200 && ch.getLevel() >= 120) {
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if (ch.isLeader()) {
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hasLeader = true;
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}
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eligible.push(ch);
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}
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}
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}
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if (!(hasLeader && eligible.length >= minPlayers)) {
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eligible = [];
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}
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("s4aWorld_" + lobbyid);
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eim.setProperty("level", level);
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eim.getInstanceMap(910500000).resetPQ(1);
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respawnStages(eim);
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eim.getMapInstance(910500000).instanceMapForceRespawn();
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eim.startEventTimer(1200000);
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em.setProperty("started", "true");
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {
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eim.getMapInstance(910500000).instanceMapRespawn();
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eim.schedule("respawnStages", 15 * 1000);
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}
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function playerEntry(eim, player) {
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var map = eim.getMapFactory().getMap(910500000);
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player.changeMap(map, map.getPortal(0));
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}
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function playerDead(eim, player) {
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}
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function playerRevive(eim, player) {
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}
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function scheduledTimeout(eim) {
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eim.disposeIfPlayerBelow(100, 105090200);
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em.setProperty("started", "false");
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}
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function changedMap(eim, player, mapid) {
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if (mapid != 910500000) {
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eim.unregisterPlayer(player);
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if (eim.disposeIfPlayerBelow(minPlayers, 105090200)) {
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em.setProperty("started", "false");
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}
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}
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}
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function playerDisconnected(eim, player) {
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return 0;
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}
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function leftParty(eim, player) {
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// If only 2 players are left, uncompletable:
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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//boot whole party and end
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eim.disposeIfPlayerBelow(100, 105090200);
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em.setProperty("started", "false");
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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var map = eim.getMapFactory().getMap(105090200);
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player.changeMap(map, map.getPortal(0));
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}
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function clearPQ(eim) {
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eim.disposeIfPlayerBelow(100, 105090200);
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em.setProperty("started", "false");
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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