sweetgum83/scripts/event/Subway.js

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JavaScript
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2024-01-19 08:56:28 +00:00
var KC_Waiting;
var Subway_to_KC;
var KC_docked;
var NLC_Waiting;
var Subway_to_NLC;
var NLC_docked;
//Time Setting is in millisecond
var closeTime = 50 * 1000; //The time to close the gate
var beginTime = 1 * 60 * 1000; //The time to begin the ride
var rideTime = 4 * 60 * 1000; //The time that require move to destination
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
KC_Waiting = em.getChannelServer().getMapFactory().getMap(600010004);
NLC_Waiting = em.getChannelServer().getMapFactory().getMap(600010002);
Subway_to_KC = em.getChannelServer().getMapFactory().getMap(600010003);
Subway_to_NLC = em.getChannelServer().getMapFactory().getMap(600010005);
KC_docked = em.getChannelServer().getMapFactory().getMap(103000100);
NLC_docked = em.getChannelServer().getMapFactory().getMap(600010001);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.schedule("stopEntry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopEntry() {
em.setProperty("entry", "false");
}
function takeoff() {
const PacketCreator = Java.type('tools.PacketCreator');
//sound src: https://www.soundjay.com/transportation/metro-door-close-01.mp3
KC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
NLC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
em.setProperty("docked", "false");
KC_Waiting.warpEveryone(Subway_to_NLC.getId());
NLC_Waiting.warpEveryone(Subway_to_KC.getId());
em.schedule("arrived", rideTime);
}
function arrived() {
Subway_to_KC.warpEveryone(KC_docked.getId(), 0);
Subway_to_NLC.warpEveryone(NLC_docked.getId(), 0);
scheduleNew();
const PacketCreator = Java.type('tools.PacketCreator');
KC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
NLC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}