sweetgum83/wz/Mob.wz/9300350.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300350.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="54"/>
<int name="maxHP" value="22000"/>
<int name="maxMP" value="160"/>
<int name="speed" value="-30"/>
<int name="PADamage" value="180"/>
<int name="PDDamage" value="220"/>
<int name="MADamage" value="160"/>
<int name="MDDamage" value="200"/>
<int name="acc" value="140"/>
<int name="eva" value="18"/>
<int name="exp" value="0"/>
<int name="undead" value="0"/>
<int name="pushed" value="400"/>
<int name="hpRecovery" value="500"/>
<int name="mpRecovery" value="10"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="firstAttack" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="128"/>
<int name="action" value="1"/>
<int name="level" value="11"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="122"/>
<int name="action" value="1"/>
<int name="level" value="5"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="move">
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</canvas>
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</canvas>
</imgdir>
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
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</imgdir>
<imgdir name="ball">
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</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="2"/>
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<int name="magic" value="1"/>
<int name="knockback" value="1"/>
<int name="bulletSpeed" value="250"/>
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