sweetgum83/scripts/event/4jship.js

147 lines
3.5 KiB
JavaScript
Raw Normal View History

2024-01-19 08:56:28 +00:00
/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Kyrin's Test Quest
**/
var entryMap = 912010000;
var exitMap = 120000101;
var minMapId = 912010000;
var maxMapId = 912010200;
var eventTime = 4; //4 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("4jship_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.setProperty("canLeave", "0");
eim.getInstanceMap(entryMap).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
eim.schedule("playerCanLeave", 1 * 60000);
eim.schedule("playerSurvived", 2 * 60000);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerCanLeave(eim) {
eim.setIntProperty("canLeave", 1);
}
function playerSurvived(eim) {
if (eim.getLeader().isAlive()) {
eim.setIntProperty("canLeave", 2);
eim.dropMessage(5, "Kyrin: You have passed the test. Now for the closing part... Are you able reach the exit over there?");
} else {
eim.dropMessage(5, "Kyrin: You have failed the test. Aww, don't have such a sad face, just try it again later, ok?");
}
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function playerLeft(eim, player) {}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function monsterKilled(mob, eim) {}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (em.getProperty("noEntry") != "false") {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}