sweetgum83/wz/Mob.wz/9500313.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9500313.img">
<imgdir name="info">
<int name="level" value="71"/>
<int name="maxHP" value="93000"/>
<int name="maxMP" value="200"/>
<int name="speed" value="-30"/>
<int name="PADamage" value="285"/>
<int name="PDDamage" value="335"/>
<int name="MADamage" value="310"/>
<int name="MDDamage" value="265"/>
<int name="acc" value="175"/>
<int name="eva" value="30"/>
<int name="exp" value="1580"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<int name="hpRecovery" value="2200"/>
<int name="mpRecovery" value="10"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="removeAfter" value="60"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="140"/>
<int name="action" value="1"/>
<int name="level" value="4"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="110"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="112"/>
<int name="action" value="1"/>
<int name="level" value="4"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="3">
<int name="skill" value="113"/>
<int name="action" value="1"/>
<int name="level" value="2"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="4">
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<int name="action" value="1"/>
<int name="level" value="83"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="0"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="172" height="143">
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</canvas>
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</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-41" y="-14"/>
<int name="r" value="270"/>
</imgdir>
<imgdir name="hit">
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</canvas>
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<int name="a1" value="0"/>
</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="1"/>
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<int name="magic" value="1"/>
<int name="knockback" value="1"/>
<int name="jumpAttack" value="1"/>
</imgdir>
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</canvas>
<uol name="22" value="../stand/0"/>
<uol name="23" value="../stand/1"/>
<uol name="24" value="../stand/2"/>
<uol name="25" value="../stand/3"/>
<uol name="26" value="../stand/4"/>
<uol name="27" value="../stand/5"/>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-147" y="-47"/>
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</imgdir>
<imgdir name="ball">
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<int name="delay" value="90"/>
</canvas>
<canvas name="1" width="77" height="80">
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</canvas>
<canvas name="5" width="77" height="80">
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</canvas>
</imgdir>
<imgdir name="hit">
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</canvas>
<canvas name="1" width="122" height="103">
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</canvas>
<canvas name="5" width="112" height="106">
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</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="2"/>
<int name="attackAfter" value="1680"/>
<int name="magic" value="1"/>
<int name="bulletSpeed" value="200"/>
</imgdir>
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</canvas>
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</canvas>
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<uol name="25" value="../stand/3"/>
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</imgdir>
<imgdir name="skill1">
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<uol name="2" value="../attack1/2"/>
<uol name="3" value="../attack1/3"/>
<uol name="4" value="../attack1/4"/>
<uol name="5" value="../attack1/5"/>
<uol name="6" value="../attack1/6"/>
<uol name="7" value="../attack1/7"/>
<uol name="8" value="../attack1/8"/>
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<uol name="11" value="../attack1/6"/>
<uol name="12" value="../attack1/5"/>
<uol name="13" value="../attack1/4"/>
<uol name="14" value="../attack1/3"/>
<uol name="15" value="../attack1/2"/>
<uol name="16" value="../attack1/1"/>
<uol name="17" value="../attack1/0"/>
</imgdir>
<imgdir name="hit1">
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<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
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</imgdir>
</imgdir>