sweetgum83/wz/Mob.wz/9300025.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300025.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="68"/>
<int name="maxHP" value="35000"/>
<int name="maxMP" value="300"/>
<int name="speed" value="0"/>
<int name="PADamage" value="260"/>
<int name="PDDamage" value="340"/>
<int name="MADamage" value="360"/>
<int name="MDDamage" value="570"/>
<int name="acc" value="140"/>
<int name="eva" value="20"/>
<int name="exp" value="1150"/>
<int name="undead" value="0"/>
<int name="pushed" value="1600"/>
<int name="hpRecovery" value="50"/>
<int name="mpRecovery" value="2"/>
<string name="elemAttr" value="I2F2L2S2H2"/>
<int name="firstAttack" value="1"/>
<int name="summonType" value="1"/>
<int name="noFlip" value="1"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="200"/>
<int name="action" value="1"/>
<int name="level" value="46"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="8"/>
</imgdir>
<imgdir name="stand">
<int name="zigzag" value="1"/>
<canvas name="0" width="76" height="100">
<vector name="origin" x="39" y="73"/>
<vector name="lt" x="-39" y="-73"/>
<vector name="rb" x="37" y="0"/>
<vector name="head" x="-22" y="-56"/>
<int name="delay" value="200"/>
</canvas>
<canvas name="1" width="76" height="98">
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<vector name="rb" x="37" y="0"/>
<vector name="head" x="-22" y="-55"/>
<int name="delay" value="200"/>
</canvas>
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<vector name="rb" x="39" y="0"/>
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<int name="delay" value="200"/>
</canvas>
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<vector name="head" x="-22" y="-53"/>
<int name="delay" value="200"/>
</canvas>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="160" height="152">
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</canvas>
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</canvas>
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</canvas>
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<imgdir name="rect">
<imgdir name="0">
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</imgdir>
</imgdir>
</canvas>
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<vector name="rb" x="83" y="0"/>
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<imgdir name="rect">
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<vector name="rb" x="83" y="0"/>
</imgdir>
</imgdir>
</canvas>
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<int name="delay" value="110"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="19" y="-48"/>
<vector name="rb" x="83" y="0"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="6" width="154" height="102">
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<int name="delay" value="110"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="20" y="-40"/>
<vector name="rb" x="85" y="0"/>
</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-30" y="-130"/>
<vector name="rb" x="30" y="357"/>
<int name="start" value="-10"/>
<int name="areaCount" value="21"/>
<int name="attackCount" value="9"/>
</imgdir>
<imgdir name="areaWarning">
<canvas name="0" width="47" height="50">
<vector name="origin" x="24" y="57"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="50" height="52">
<vector name="origin" x="25" y="58"/>
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</canvas>
<canvas name="2" width="52" height="54">
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</canvas>
<canvas name="3" width="52" height="54">
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</canvas>
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</canvas>
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</canvas>
<uol name="6" value="4"/>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="17" width="101" height="71">
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</canvas>
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</canvas>
<canvas name="19" width="107" height="65">
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</canvas>
<canvas name="20" width="106" height="63">
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</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="99" height="107">
<vector name="origin" x="50" y="98"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="80" height="77">
<vector name="origin" x="38" y="75"/>
<int name="delay" value="100"/>
</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="4"/>
<int name="conMP" value="2"/>
<int name="effectAfter" value="120"/>
<int name="attackAfter" value="1500"/>
<int name="magic" value="1"/>
</imgdir>
<canvas name="0" width="88" height="98">
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<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="93" height="96">
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</canvas>
<canvas name="2" width="93" height="94">
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</canvas>
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</canvas>
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<imgdir name="rect">
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</imgdir>
</imgdir>
</canvas>
<canvas name="8" width="162" height="134">
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<int name="delay" value="100"/>
<imgdir name="rect">
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</imgdir>
</imgdir>
</canvas>
<canvas name="9" width="167" height="133">
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<imgdir name="rect">
<imgdir name="0">
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<vector name="rb" x="83" y="0"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="10" width="175" height="102">
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</canvas>
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</canvas>
<uol name="12" value="../stand/0"/>
<uol name="13" value="../stand/1"/>
<uol name="14" value="../stand/2"/>
<uol name="15" value="../stand/3"/>
<uol name="16" value="../stand/2"/>
<uol name="17" value="../stand/1"/>
<uol name="18" value="../stand/0"/>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="132" height="104">
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<imgdir name="rect">
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</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="die1">
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</canvas>
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</canvas>
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</canvas>
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<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
</imgdir>