sweetgum83/wz/Mob.wz/3300007.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="3300007.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="35"/>
<int name="maxHP" value="120000"/>
<int name="maxMP" value="10000"/>
<int name="speed" value="-30"/>
<string name="PADamage" value="125"/>
<int name="PDDamage" value="50"/>
<int name="MADamage" value="120"/>
<int name="MDDamage" value="70"/>
<int name="acc" value="80"/>
<int name="eva" value="15"/>
<int name="exp" value="210"/>
<int name="undead" value="0"/>
<int name="pushed" value="550"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="hpRecovery" value="150"/>
<int name="mpRecovery" value="1000"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="200"/>
<int name="action" value="1"/>
<int name="level" value="165"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="firstAttack" value="1"/>
<int name="hpTagColor" value="3"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="explosiveReward" value="1"/>
<int name="boss" value="1"/>
</imgdir>
<imgdir name="move">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
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</imgdir>
<imgdir name="hit">
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</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="conMP" value="2"/>
<int name="attackAfter" value="1200"/>
<int name="PADamage" value="125"/>
</imgdir>
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</canvas>
<uol name="17" value="../stand/0"/>
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</imgdir>
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</imgdir>