sweetgum83/wz/Character.wz/Weapon/01702179.img.xml

1110 lines
38 KiB
XML
Raw Permalink Normal View History

2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702179.img">
<imgdir name="info">
<canvas name="icon" width="33" height="24">
<vector name="origin" x="1" y="24"/>
</canvas>
<canvas name="iconRaw" width="33" height="22">
<vector name="origin" x="1" y="24"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="39" height="22">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="24">
<vector name="origin" x="7" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="22">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="39" height="22">
<vector name="origin" x="8" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="38" height="22">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="38" height="21">
<vector name="origin" x="9" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="21">
<vector name="origin" x="8" y="2"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="20">
<vector name="origin" x="9" y="1"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="29" height="19">
<vector name="origin" x="4" y="2"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="22">
<vector name="origin" x="1" y="2"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="88" height="56">
<vector name="origin" x="49" y="25"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="40" height="25">
<vector name="origin" x="-1" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="40">
<vector name="origin" x="12" y="50"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="34">
<vector name="origin" x="50" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="38" height="25">
<vector name="origin" x="1" y="23"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="24" height="39">
<vector name="origin" x="13" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="77" height="49">
<vector name="origin" x="40" y="32"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="32" height="23">
<vector name="origin" x="16" y="11"/>
<imgdir name="map">
<vector name="hand" x="-12" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="20">
<vector name="origin" x="19" y="10"/>
<imgdir name="map">
<vector name="hand" x="7" y="3"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="41">
<vector name="origin" x="13" y="20"/>
<imgdir name="map">
<vector name="hand" x="-17" y="10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="121" height="45">
<vector name="origin" x="84" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="38" height="20">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="95" height="32">
<vector name="origin" x="41" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="22" height="29">
<vector name="origin" x="-2" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="104" height="28">
<vector name="origin" x="42" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="2" y="2"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="21">
<vector name="origin" x="-33" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="42">
<vector name="origin" x="45" y="30"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="41" height="16">
<vector name="origin" x="44" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="16">
<vector name="origin" x="57" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="33" height="29">
<vector name="origin" x="1" y="-2"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="24" height="28">
<vector name="origin" x="-2" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="37" height="18">
<vector name="origin" x="8" y="-7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="23" height="34">
<vector name="origin" x="11" y="17"/>
<imgdir name="map">
<vector name="navel" x="-12" y="-2"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="34">
<vector name="origin" x="10" y="17"/>
<imgdir name="map">
<vector name="navel" x="-11" y="-4"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="23" height="34">
<vector name="origin" x="11" y="17"/>
<imgdir name="map">
<vector name="navel" x="-14" y="-3"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="34">
<vector name="origin" x="10" y="17"/>
<imgdir name="map">
<vector name="navel" x="-13" y="3"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="28" height="35">
<vector name="origin" x="40" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="35">
<vector name="origin" x="54" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="28" height="35">
<vector name="origin" x="39" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="36">
<vector name="origin" x="56" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="40">
<uol name="walk1" value="../30/walk1"/>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="35" height="31">
<vector name="origin" x="3" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="31">
<vector name="origin" x="3" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="34" height="31">
<vector name="origin" x="3" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stand1" value="../30/stand1"/>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="32" height="31">
<vector name="origin" x="4" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="31">
<vector name="origin" x="4" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="33" height="31">
<vector name="origin" x="4" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="alert" value="../30/alert"/>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="28" height="33">
<vector name="origin" x="-12" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="28">
<vector name="origin" x="-5" y="37"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="58">
<vector name="origin" x="58" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="38" height="25">
<vector name="origin" x="19" y="12"/>
<imgdir name="map">
<vector name="hand" x="-9" y="25"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="41">
<vector name="origin" x="19" y="46"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="38">
<vector name="origin" x="59" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="29" height="21">
<vector name="origin" x="-3" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="20">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="75" height="65">
<vector name="origin" x="39" y="26"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="34" height="21">
<vector name="origin" x="17" y="10"/>
<imgdir name="map">
<vector name="hand" x="13" y="0"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="28">
<vector name="origin" x="35" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="41" height="27">
<vector name="origin" x="-3" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="67" height="52">
<vector name="origin" x="68" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="41">
<uol name="walk1" value="../30/walk1"/>
<uol name="walk2" value="../40/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="jump" value="../30/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="swingTF" value="../40/swingTF"/>
</imgdir>
<imgdir name="42">
<uol name="walk1" value="../40/walk1"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="jump" value="../40/jump"/>
<uol name="fly" value="../40/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="walk2" value="../40/walk2"/>
<uol name="swingTF" value="../40/swingTF"/>
</imgdir>
<imgdir name="43">
<uol name="walk1" value="../30/walk1"/>
<uol name="walk2" value="../40/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT2" value="../40/swingT2"/>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="28" height="33">
<vector name="origin" x="-18" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="28">
<vector name="origin" x="0" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="52">
<vector name="origin" x="71" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="38" height="25">
<vector name="origin" x="2" y="24"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="41">
<vector name="origin" x="16" y="42"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="63" height="36">
<vector name="origin" x="61" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="39" height="22">
<vector name="origin" x="7" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="38" height="22">
<vector name="origin" x="8" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="24" height="29">
<vector name="origin" x="-1" y="5"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="64" height="40">
<vector name="origin" x="59" y="28"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="39" height="22">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="21">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="76" height="33">
<vector name="origin" x="45" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="39" height="22">
<vector name="origin" x="6" y="6"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="21">
<vector name="origin" x="7" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="37">
<vector name="origin" x="75" y="25"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="38" height="22">
<vector name="origin" x="19" y="11"/>
<imgdir name="map">
<vector name="hand" x="-21" y="-29"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="44">
<uol name="walk1" value="../43/walk1"/>
<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
<uol name="alert" value="../43/alert"/>
<uol name="swingT2" value="../43/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
<uol name="swingP2" value="../43/swingP2"/>
<uol name="swingPF" value="../43/swingPF"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
<uol name="fly" value="../43/fly"/>
<uol name="jump" value="../43/jump"/>
<uol name="sit" value="../43/sit"/>
<uol name="ladder" value="../43/ladder"/>
<uol name="rope" value="../43/rope"/>
</imgdir>
<imgdir name="45">
<uol name="walk1" value="../33/walk1"/>
<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="46">
<uol name="walk2" value="../43/walk2"/>
<uol name="stand2" value="../43/stand2"/>
<uol name="alert" value="../43/alert"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="swingT1" value="../40/swingT1"/>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="26" height="34">
<vector name="origin" x="41" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="34">
<vector name="origin" x="40" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="34">
<vector name="origin" x="45" y="10"/>
<imgdir name="map">
<vector name="hand" x="-20" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="26" height="34">
<vector name="origin" x="38" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="27" height="33">
<vector name="origin" x="36" y="8"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
<uol name="fly" value="../43/fly"/>
<uol name="jump" value="../43/jump"/>
<uol name="sit" value="../43/sit"/>
<uol name="ladder" value="../43/ladder"/>
<uol name="rope" value="../43/rope"/>
</imgdir>
<imgdir name="47">
<uol name="walk1" value="../33/walk1"/>
<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
<uol name="swingOF" value="../33/swingOF"/>
<uol name="stabO1" value="../33/stabO1"/>
<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
<uol name="sit" value="../30/sit"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
</imgdir>