sweetgum83/wz/Character.wz/Weapon/01702167.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702167.img">
<imgdir name="info">
<canvas name="icon" width="31" height="31">
<vector name="origin" x="-1" y="31"/>
</canvas>
<canvas name="iconRaw" width="31" height="31">
<vector name="origin" x="-1" y="31"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="49">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="34" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="20" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="35" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="40" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="29" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="31" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="33" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="27" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-17" y="-5"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="26" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-16" y="-5"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="27" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-17" y="-4"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="56" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-92" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="-3" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-24" y="19"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="1" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="55" y="-22"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="3">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="44" y="-9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-34" y="26"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="12" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="27" y="-43"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="13" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-43" y="-27"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="36" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-50" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="13" y="14"/>
<imgdir name="map">
<vector name="hand" x="-14" y="24"/>
<vector name="muzzle" x="12" y="-27"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="17" y="21"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-51" y="-11"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="34" y="37"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="25" y="45"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="11" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="50" y="20"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="20" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="35" y="-32"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="38" y="42"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="22" y="-50"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="12" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="28" y="-43"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="20" y="1"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-56" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="36" y="38"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-43" y="14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="34" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="24" y="44"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="31" y="34"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-38" y="20"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="49" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-48" y="-9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="-16" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-48" y="-9"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="94" height="95">
<vector name="origin" x="87" y="43"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-45" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="-12" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-45" y="5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="40" y="9"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-74" y="-14"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="14" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-3" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="40" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="71" height="72">
<vector name="origin" x="48" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="25" y="10"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="19" height="23">
<vector name="origin" x="22" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="25" y="11"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="22" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="doublefire">
<imgdir name="0">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="36" y="27"/>
<imgdir name="map">
<vector name="navel" x="-6" y="-5"/>
<vector name="muzzle" x="-23" y="-12"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="124" height="135">
<vector name="origin" x="36" y="27"/>
<imgdir name="map">
<vector name="navel" x="48" y="48"/>
<vector name="muzzle" x="23" y="43"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="124" height="135">
<vector name="origin" x="36" y="27"/>
<imgdir name="map">
<vector name="navel" x="48" y="48"/>
<vector name="muzzle" x="23" y="43"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fake">
<imgdir name="0">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="30" y="20"/>
<imgdir name="map">
<vector name="hand" x="14" y="6"/>
<vector name="muzzle" x="-19" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="36" y="19"/>
<imgdir name="map">
<vector name="hand" x="14" y="6"/>
<vector name="muzzle" x="-24" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="30" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-22" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fireburner">
<imgdir name="0">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="31" y="20"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-22" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="81">
<vector name="origin" x="65" y="47"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-29" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="104" height="113">
<vector name="origin" x="76" y="63"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-31" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="13" y="14"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-12" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="coolingeffect">
<imgdir name="0">
<canvas name="weapon" width="28" height="29">
<vector name="origin" x="31" y="20"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-22" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="81">
<vector name="origin" x="65" y="47"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-29" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="104" height="113">
<vector name="origin" x="76" y="63"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-31" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="13" y="14"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
<vector name="muzzle" x="-12" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="homing">
<imgdir name="0">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="36" y="20"/>
<imgdir name="map">
<vector name="hand" x="-11" y="0"/>
<vector name="muzzle" x="-26" y="-6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="13" y="17"/>
<imgdir name="map">
<vector name="hand" x="-11" y="0"/>
<vector name="muzzle" x="-2" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="26" height="29">
<vector name="origin" x="5" y="22"/>
<imgdir name="map">
<vector name="hand" x="-11" y="0"/>
<vector name="muzzle" x="8" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
</imgdir>