sweetgum83/wz/Character.wz/Weapon/01702153.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702153.img">
<imgdir name="info">
<canvas name="icon" width="37" height="37">
<vector name="origin" x="3" y="35"/>
</canvas>
<canvas name="iconRaw" width="37" height="37">
<vector name="origin" x="3" y="35"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="40" height="16">
<vector name="origin" x="20" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="17">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="40" height="16">
<vector name="origin" x="20" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="39" height="18">
<vector name="origin" x="19" y="9"/>
<imgdir name="map">
<vector name="hand" x="9" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="39" height="18">
<vector name="origin" x="19" y="9"/>
<imgdir name="map">
<vector name="hand" x="8" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="39" height="17">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="hand" x="22" y="8"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="17">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="hand" x="21" y="7"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="39" height="17">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="hand" x="22" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="92" height="41">
<vector name="origin" x="46" y="20"/>
<imgdir name="map">
<vector name="navel" x="25" y="-9"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="133" height="38">
<vector name="origin" x="66" y="19"/>
<imgdir name="map">
<vector name="navel" x="-47" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="118" height="84">
<vector name="origin" x="59" y="42"/>
<imgdir name="map">
<vector name="navel" x="6" y="41"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="86" height="87">
<vector name="origin" x="43" y="43"/>
<imgdir name="map">
<vector name="navel" x="10" y="31"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="111" height="60">
<vector name="origin" x="55" y="30"/>
<imgdir name="map">
<vector name="navel" x="-10" y="30"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="108" height="85">
<vector name="origin" x="54" y="42"/>
<imgdir name="map">
<vector name="navel" x="6" y="-8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="124" height="68">
<vector name="origin" x="62" y="34"/>
<imgdir name="map">
<vector name="navel" x="15" y="36"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="135" height="83">
<vector name="origin" x="67" y="41"/>
<imgdir name="map">
<vector name="navel" x="-3" y="36"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="154" height="45">
<vector name="origin" x="77" y="22"/>
<imgdir name="map">
<vector name="navel" x="13" y="18"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="111" height="90">
<vector name="origin" x="55" y="45"/>
<imgdir name="map">
<vector name="navel" x="14" y="-13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="126" height="92">
<vector name="origin" x="63" y="46"/>
<imgdir name="map">
<vector name="navel" x="-4" y="0"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="94" height="122">
<vector name="origin" x="47" y="61"/>
<imgdir name="map">
<vector name="navel" x="-29" y="17"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="105" height="95">
<vector name="origin" x="52" y="47"/>
<imgdir name="map">
<vector name="navel" x="-60" y="47"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="51" height="35">
<vector name="origin" x="25" y="17"/>
<imgdir name="map">
<vector name="navel" x="0" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="40">
<vector name="origin" x="52" y="20"/>
<imgdir name="map">
<vector name="navel" x="67" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="51" height="35">
<vector name="origin" x="25" y="17"/>
<imgdir name="map">
<vector name="navel" x="4" y="18"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="40">
<vector name="origin" x="52" y="20"/>
<imgdir name="map">
<vector name="navel" x="64" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="48" height="37">
<vector name="origin" x="24" y="18"/>
<imgdir name="map">
<vector name="navel" x="5" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="35">
<vector name="origin" x="25" y="17"/>
<imgdir name="map">
<vector name="navel" x="3" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="105" height="40">
<vector name="origin" x="52" y="20"/>
<imgdir name="map">
<vector name="navel" x="69" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="51" height="35">
<vector name="origin" x="25" y="17"/>
<imgdir name="map">
<vector name="navel" x="24" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="105" height="40">
<vector name="origin" x="52" y="20"/>
<imgdir name="map">
<vector name="navel" x="66" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="15" y="15"/>
<imgdir name="map">
<vector name="navel" x="-8" y="15"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="15" y="15"/>
<imgdir name="map">
<vector name="navel" x="-9" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="39" height="17">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="navel" x="6" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="40" height="89">
<vector name="origin" x="20" y="44"/>
<imgdir name="map">
<vector name="hand" x="15" y="29"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="91">
<vector name="origin" x="23" y="45"/>
<imgdir name="map">
<vector name="hand" x="26" y="30"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="40" height="89">
<vector name="origin" x="20" y="44"/>
<imgdir name="map">
<vector name="hand" x="17" y="33"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="91">
<vector name="origin" x="23" y="45"/>
<imgdir name="map">
<vector name="hand" x="31" y="36"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="40">
<uol name="walk1" value="../30/walk1"/>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="15" y="15"/>
<imgdir name="map">
<vector name="hand" x="-3" y="6"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="15" y="15"/>
<imgdir name="map">
<vector name="hand" x="-3" y="6"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="31">
<vector name="origin" x="15" y="15"/>
<imgdir name="map">
<vector name="hand" x="-3" y="6"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="swingT3" value="../45/swingT3"/>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="95" height="99">
<vector name="origin" x="47" y="49"/>
<imgdir name="map">
<vector name="navel" x="2" y="53"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="100">
<vector name="origin" x="49" y="50"/>
<imgdir name="map">
<vector name="navel" x="-6" y="43"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="112" height="97">
<vector name="origin" x="56" y="48"/>
<imgdir name="map">
<vector name="navel" x="37" y="15"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="101" height="101">
<vector name="origin" x="50" y="50"/>
<imgdir name="map">
<vector name="navel" x="5" y="59"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="101" height="78">
<vector name="origin" x="50" y="39"/>
<imgdir name="map">
<vector name="navel" x="-40" y="40"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="114" height="83">
<vector name="origin" x="57" y="41"/>
<imgdir name="map">
<vector name="navel" x="-44" y="53"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="112" height="97">
<vector name="origin" x="56" y="48"/>
<imgdir name="map">
<vector name="navel" x="62" y="12"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="41">
<uol name="walk2" value="../43/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../45/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="42">
<uol name="walk2" value="../43/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../45/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="43">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="40" height="16">
<vector name="origin" x="20" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="17">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="40" height="16">
<vector name="origin" x="20" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
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