sweetgum83/wz/Character.wz/Weapon/01452041.img.xml

386 lines
12 KiB
XML
Raw Permalink Normal View History

2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01452041.img">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="27"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="25"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="23"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-23" y="31"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="64"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="53" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="56" height="31">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-15" y="14"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-14" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="53"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="27" height="54">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="31"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="58">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="23" y="33"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="54">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="31"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="32" height="56">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="28" y="36"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="59">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="37"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="54">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="25" y="36"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="53" y="13"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="21">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="70" y="13"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="29"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="31" height="56">
<vector name="origin" x="17" y="6"/>
<imgdir name="map">
<vector name="navel" x="4" y="27"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="38" height="38">
<vector name="origin" x="3" y="35"/>
</canvas>
<canvas name="iconRaw" width="38" height="38">
<vector name="origin" x="3" y="35"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="3"/>
<string name="afterImage" value="bow"/>
<string name="sfx" value="bow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="60"/>
<int name="reqSTR" value="65"/>
<int name="reqDEX" value="185"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="80"/>
<int name="incSpeed" value="10"/>
<int name="tuc" value="7"/>
<int name="price" value="300000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="knockback" value="50"/>
<int name="tradeBlock" value="1"/>
<int name="notSale" value="1"/>
<int name="only" value="1"/>
<int name="expireOnLogout" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>