sweetgum83/wz/Character.wz/Weapon/01302107.img.xml

472 lines
14 KiB
XML
Raw Permalink Normal View History

2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01302107.img">
<imgdir name="info">
<canvas name="icon" width="34" height="31">
<vector name="origin" x="0" y="32"/>
</canvas>
<canvas name="iconRaw" width="34" height="30">
<vector name="origin" x="0" y="32"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="1"/>
<string name="afterImage" value="swordOS"/>
<string name="sfx" value="swordS"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="100"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="99"/>
<int name="incACC" value="50"/>
<int name="incSTR" value="3"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<int name="notSale" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="94" height="34">
<vector name="origin" x="64" y="20"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="88" height="47">
<vector name="origin" x="60" y="33"/>
<imgdir name="map">
<vector name="hand" x="4" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="94" height="42">
<vector name="origin" x="64" y="27"/>
<imgdir name="map">
<vector name="hand" x="13" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="95" height="35">
<vector name="origin" x="59" y="8"/>
<imgdir name="map">
<vector name="hand" x="16" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="93" height="47">
<vector name="origin" x="59" y="26"/>
<imgdir name="map">
<vector name="hand" x="12" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="89" height="61">
<vector name="origin" x="75" y="53"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="59">
<vector name="origin" x="77" y="49"/>
<imgdir name="map">
<vector name="hand" x="5" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="60">
<vector name="origin" x="77" y="48"/>
<imgdir name="map">
<vector name="hand" x="6" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="99" height="40">
<vector name="origin" x="49" y="20"/>
<imgdir name="map">
<vector name="navel" x="-27" y="11"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="52">
<vector name="origin" x="26" y="18"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="119" height="84">
<vector name="origin" x="34" y="89"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="103" height="52">
<vector name="origin" x="38" y="47"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="80">
<vector name="origin" x="36" y="68"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="129" height="81">
<vector name="origin" x="52" y="14"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="86" height="90">
<vector name="origin" x="-13" y="85"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="90">
<vector name="origin" x="48" y="45"/>
<imgdir name="map">
<vector name="navel" x="49" y="35"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="124" height="43">
<vector name="origin" x="62" y="21"/>
<imgdir name="map">
<vector name="navel" x="-18" y="11"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="130" height="84">
<vector name="origin" x="50" y="22"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="96">
<vector name="origin" x="49" y="48"/>
<imgdir name="map">
<vector name="navel" x="-27" y="-6"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="92" height="85">
<vector name="origin" x="25" y="69"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="165" height="83">
<vector name="origin" x="69" y="58"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="94" height="47">
<vector name="origin" x="60" y="30"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="96" height="57">
<vector name="origin" x="102" y="42"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="94" height="48">
<vector name="origin" x="64" y="44"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="96" height="57">
<vector name="origin" x="99" y="41"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="95" height="47">
<vector name="origin" x="68" y="34"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="93" height="45">
<vector name="origin" x="62" y="23"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="57">
<vector name="origin" x="107" y="41"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="93" height="47">
<vector name="origin" x="83" y="34"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="100" height="57">
<vector name="origin" x="105" y="36"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="101" height="73">
<vector name="origin" x="17" y="66"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="116" height="72">
<vector name="origin" x="17" y="65"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="98" height="73">
<vector name="origin" x="17" y="64"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>