84 lines
2.8 KiB
JavaScript
84 lines
2.8 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Author: PurpleMadness
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* The sorcerer who sells emotions
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (qm.getPlayer().getMeso() >= 1000000) {
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if (qm.canHold(2022337, 1)) {
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qm.gainItem(2022337, 1);
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qm.gainMeso(-1000000);
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//qm.sendOk("Nice doing business with you~~.");
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qm.startQuest(3514);
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} else {
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qm.sendOk("Check out for a slot on your USE inventory first.");
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}
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} else {
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qm.sendOk("Oy, you don't have the money. I charge #r1,000,000 mesos#k for the emotion potion. No money, no deal.");
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}
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qm.dispose();
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}
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function usedPotion(ch) {
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const BuffStat = Java.type('client.BuffStat');
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return ch.getBuffSource(BuffStat.HPREC) == 2022337;
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}
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function end(mode, type, selection) {
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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qm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 0) {
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if (!usedPotion(qm.getPlayer())) {
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if (qm.haveItem(2022337)) {
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qm.sendOk("Are you scared to drink the potion? I can assure you it has only a minor #rside effect#k.");
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} else {
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if (qm.canHold(2022337)) {
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qm.gainItem(2022337, 1);
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qm.sendOk("Lost it? Luckily for you I managed to recover it back. Take it.");
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} else {
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qm.sendOk("Lost it? Luckily for you I managed to recover it back. Make a room to get it.");
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}
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}
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qm.dispose();
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} else {
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qm.sendOk("It seems the potion worked and your emotions are no longer frozen. And, oh, my... You're ailing bad, #bpurge#k that out quickly.");
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}
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} else if (status == 1) {
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qm.gainExp(891500);
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qm.completeQuest(3514);
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qm.dispose();
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}
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}
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