sweetgum83/scripts/quest/21753.js

48 lines
2.2 KiB
JavaScript
Raw Permalink Normal View History

2024-01-19 08:56:28 +00:00
/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = -1;
function start(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if (mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1) {
status++;
} else {
status--;
}
if (status == 0) {
qm.sendNext("Aran, I've discovered some disturbing news... You said you've come from the eastern forest section, right? We traced and studied the magic being used to support the portal over there. It turns out that's of a #rtemporal#k-type. The garments you're using... They were never seen around before. That must mean, #ryou must have come from the future#k.");
} else if (status == 1) {
qm.sendNext("Now about the problem: the Seal Stone that seems to have been missing in your timeline... It is a powerful artifact, that prevents the army of the #rBlack Mage#k from laying siege on our world. If that stone goes away, nothing more can prevent him. As this is a matter of great importance, find the #rself of mine#k from the future. I'm actually a #rfairy#k with a great life expectancy, I must be alive even on your timeline. Got it, #rfetch the me from the future#k!");
} else if (status == 2) {
qm.forceStartQuest();
qm.dispose();
}
}
}