35 lines
1.6 KiB
JavaScript
35 lines
1.6 KiB
JavaScript
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1 || mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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if (status == 2) {
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qm.sendNext("You still don't understand what's going on? I'll explain it to you again if you talk to me one more time.");
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qm.dispose();
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return;
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}
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status--;
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}
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if (status == 0) {
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qm.sendNext("#t4032315#... #rThis puppet is making a strange noise#k. You can't hear it with your ears, of course, since it can only be heard by the #o1210102#s. I believe it's this noise that changed the personality of the #o1210102#s.");
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} else if (status == 1) {
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qm.sendAcceptDecline("The #o1210102#s that have been affected by the noise have turned cynical. They've started fighting the non-affected #o1210102#s, which has made all #o1210102#s prepare for combat. #bThe reason for all these changes in the #o1210102#s is this puppet#k! Do you understand?");
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} else if (status == 2) {
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qm.forceStartQuest();
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qm.sendNext("I wonder what triggered this in the first place. There is no way this puppet was naturally created, which means someone planned this. I should keep an eye on the #o1210102#s.", 9);
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} else if (status == 3) {
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qm.sendPrev("#b(You were able to find out what caused the changes in the #o1210102#s. You should report to #p1002104# and deliver the information you've gathered.)#k", 2);
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} else if (status == 4) {
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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qm.dispose();
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}
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