sweetgum83/scripts/quest/21101.js

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2024-01-19 08:56:28 +00:00
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
status = -1;
function start(mode, type, selection) {
status++;
if (mode == 0 && type == 0) {
status -= 2;
} else if (mode != 1) {
if (mode == 0) {
qm.sendNext("#b(You need to think about this for a second...)#k");
}
qm.dispose();
return;
}
if (status == 0) {
qm.sendYesNo("#b(Are you certain that you were the hero that wielded the #p1201001#? Yes, you're sure. You better grab the #p1201001# really tightly. Surely it will react to you.)#k");
} else if (status == 1) {
if (qm.getPlayer().getJob().getId() == 2000) {
if (!qm.canHold(1142129)) {
qm.sendOk("Wow, your #bequip#k inventory is full. You need to make at least 1 empty slot to complete this quest.");
qm.dispose();
return;
}
qm.gainItem(1142129, true);
qm.changeJobById(2100);
qm.resetStats();
const YamlConfig = Java.type('config.YamlConfig');
if (YamlConfig.config.server.USE_FULL_ARAN_SKILLSET) {
qm.teachSkill(21000000, 0, 10, -1); //combo ability
qm.teachSkill(21001003, 0, 20, -1); //polearm booster
}
qm.completeQuest();
//qm.getPlayer().changeSkillLevel(SkillFactory.getSkill(20009000), 0, -1);
//qm.getPlayer().changeSkillLevel(SkillFactory.getSkill(20009000), 1, 0);
//qm.showInfo("You have acquired the Pig's Weakness skill.");
qm.sendNextPrev("#b(You might be starting to remember something...)#k", 3);
}
} else if (status == 2) {
//qm.warp(914090100, 0);
qm.dispose();
}
}
function end(mode, type, selection) {
}