sweetgum83/wz/Mob.wz/8142000.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="8142000.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="95"/>
<int name="maxHP" value="53000"/>
<int name="maxMP" value="200"/>
<int name="speed" value="-30"/>
<int name="PADamage" value="450"/>
<int name="PDDamage" value="835"/>
<int name="MADamage" value="500"/>
<int name="MDDamage" value="530"/>
<int name="acc" value="200"/>
<int name="eva" value="37"/>
<int name="exp" value="2300"/>
<int name="undead" value="1"/>
<int name="pushed" value="5000"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="H3I2F3"/>
<int name="mobType" value="6"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="163" height="143">
<vector name="origin" x="81" y="142"/>
<vector name="lt" x="-70" y="-131"/>
<vector name="rb" x="68" y="-20"/>
<vector name="head" x="-44" y="-118"/>
<int name="delay" value="100"/>
</canvas>
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<vector name="lt" x="-68" y="-130"/>
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<int name="delay" value="100"/>
</canvas>
<canvas name="2" width="166" height="144">
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<vector name="head" x="-44" y="-116"/>
<int name="delay" value="100"/>
</canvas>
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</canvas>
<canvas name="4" width="164" height="143">
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<vector name="lt" x="-70" y="-131"/>
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</canvas>
<canvas name="5" width="165" height="143">
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<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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<vector name="rb" x="66" y="-19"/>
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<int name="delay" value="130"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-94" y="-64"/>
<int name="r" value="280"/>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="76" height="32">
<vector name="origin" x="6" y="7"/>
</canvas>
<canvas name="1" width="75" height="32">
<vector name="origin" x="6" y="7"/>
</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="101" height="101">
<vector name="origin" x="52" y="49"/>
<int name="delay" value="200"/>
</canvas>
<canvas name="1" width="102" height="103">
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</canvas>
<canvas name="2" width="99" height="98">
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<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="attackAfter" value="390"/>
<string name="elemAttr" value="I"/>
<int name="magic" value="1"/>
<int name="bulletSpeed" value="150"/>
</imgdir>
<canvas name="0" width="208" height="144">
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<vector name="lt" x="-69" y="-128"/>
<vector name="rb" x="65" y="-15"/>
<vector name="head" x="-44" y="-118"/>
<int name="delay" value="130"/>
</canvas>
<canvas name="1" width="202" height="145">
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<vector name="lt" x="-112" y="-129"/>
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</canvas>
<canvas name="2" width="217" height="149">
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</canvas>
<canvas name="3" width="221" height="147">
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</canvas>
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</canvas>
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</canvas>
<uol name="6" value="../stand/0"/>
<uol name="7" value="../stand/1"/>
<uol name="8" value="../stand/2"/>
<uol name="9" value="../stand/3"/>
<uol name="10" value="../stand/4"/>
<uol name="11" value="../stand/5"/>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="160" height="139">
<vector name="origin" x="83" y="142"/>
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<vector name="rb" x="66" y="-16"/>
<vector name="head" x="-44" y="-118"/>
<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
<canvas name="0" width="159" height="136">
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</canvas>
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</canvas>
<canvas name="2" width="243" height="225">
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</canvas>
<canvas name="3" width="252" height="251">
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</canvas>
<canvas name="4" width="216" height="214">
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</canvas>
<canvas name="5" width="253" height="251">
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</canvas>
<canvas name="6" width="186" height="188">
<vector name="origin" x="108" y="172"/>
<vector name="head" x="-44" y="-118"/>
<imgdir name="rect">
<imgdir name="0">
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<vector name="rb" x="78" y="15"/>
</imgdir>
</imgdir>
<int name="delay" value="130"/>
</canvas>
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</canvas>
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</imgdir>
<int name="delay" value="300"/>
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<int name="a1" value="0"/>
</canvas>
</imgdir>
</imgdir>