sweetgum83/wz/Mob.wz/4230115.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="4230115.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="46"/>
<int name="maxHP" value="2600"/>
<int name="maxMP" value="70"/>
<int name="speed" value="-10"/>
<int name="PADamage" value="130"/>
<int name="PDDamage" value="170"/>
<int name="MADamage" value="160"/>
<int name="MDDamage" value="200"/>
<int name="acc" value="155"/>
<int name="eva" value="24"/>
<int name="exp" value="115"/>
<int name="undead" value="1"/>
<int name="pushed" value="300"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="mobType" value="5"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="77" height="77">
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<vector name="lt" x="-38" y="-92"/>
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<vector name="head" x="-15" y="-65"/>
<int name="delay" value="100"/>
</canvas>
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<vector name="rb" x="33" y="-14"/>
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<int name="delay" value="100"/>
</canvas>
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</canvas>
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<int name="delay" value="100"/>
</canvas>
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<vector name="rb" x="33" y="-12"/>
<vector name="head" x="-15" y="-63"/>
<int name="delay" value="100"/>
</canvas>
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<vector name="rb" x="33" y="-14"/>
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<int name="delay" value="100"/>
</canvas>
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</canvas>
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<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
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</canvas>
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<int name="delay" value="100"/>
</canvas>
<canvas name="4" width="74" height="74">
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</canvas>
<canvas name="5" width="78" height="76">
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</canvas>
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<vector name="rb" x="34" y="-19"/>
<vector name="head" x="-15" y="-66"/>
<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="effect">
<canvas name="0" width="40" height="68">
<vector name="origin" x="50" y="83"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="63" height="74">
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</canvas>
<canvas name="2" width="62" height="76">
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</canvas>
<canvas name="3" width="61" height="76">
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</canvas>
<canvas name="4" width="63" height="78">
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<canvas name="12" width="55" height="58">
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</canvas>
</imgdir>
<imgdir name="range">
<vector name="sp" x="-27" y="-39"/>
<int name="r" value="200"/>
</imgdir>
<imgdir name="hit">
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<vector name="origin" x="38" y="65"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="110" height="113">
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<int name="delay" value="120"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
<int name="type" value="1"/>
<int name="attackAfter" value="800"/>
<int name="magic" value="1"/>
</imgdir>
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</canvas>
<canvas name="1" width="86" height="75">
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</canvas>
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</canvas>
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<vector name="rb" x="34" y="-10"/>
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</canvas>
<canvas name="4" width="81" height="72">
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</canvas>
<canvas name="5" width="84" height="72">
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</canvas>
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</canvas>
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</canvas>
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<uol name="14" value="6"/>
<uol name="15" value="7"/>
</imgdir>
<imgdir name="hit1">
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<vector name="rb" x="34" y="-16"/>
<vector name="head" x="-15" y="-65"/>
<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
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<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="78" height="92">
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</canvas>
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<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="94" height="100">
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</canvas>
<canvas name="4" width="98" height="104">
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</canvas>
<canvas name="5" width="132" height="109">
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</canvas>
<canvas name="6" width="135" height="43">
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<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
</imgdir>