86 lines
3.9 KiB
JavaScript
86 lines
3.9 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Author : kevintjuh93
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*/
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if (type == 2 && mode == 0) {
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qm.sendOk("Hm... You don't think that would help? Think about it. It could help, you know...");
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qm.dispose();
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return;
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} else {
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendNext("Welcome, hero! What's that? You want to know how I knew who you were? That's easy. I eavesdropped on some people talking loudly next to me. I'm sure the rumor has spread through the entire island already. Everyone knows that you've returned!")
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} else if (status == 1) {
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qm.sendNextPrev("Hm, how about trying out that sword? Wouldn't that bring back some memories? How about #bfighthing some monsters#k?");
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} else if (status == 2) {
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qm.sendAcceptDecline("Ah, I'm so sorry. I was so happy to have finally met you that I guess I got a little carried away. Whew, deep breaths. Deep breaths. Okay, I feel better now. But um...can I ask you a favor? Please?");
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} else if (status == 3) {
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qm.forceStartQuest();
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qm.sendNext("It just so happens that there are a lot of #rTutorial Murus #knear here. How about defeating just #r3 #kof them? It could help you remember a thing or two.");
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} else if (status == 4) {
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qm.sendNextPrev("Ah, you've also forgotten how to use your skills? #bPlace skills in the quick slots for easy access. #kYou can also place consumable items in the slots, so use the slots to your advantage.");
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} else if (status == 5) {
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qm.guideHint(17);
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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qm.sendNext("What? You don't want the potion?");
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qm.dispose();
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return;
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} else {
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendOk("Hm... Your expression tells me that the exercise didn't jog any memories. But don't you worry. They'll come back, eventually. Here, drink this potion and power up!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v2000022# 10 #t2000022#\r\n#v2000023# 10 #t2000023#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 57 exp");
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} else if (status == 1) {
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if (qm.isQuestCompleted(21012)) {
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qm.dropMessage(1, "Unknown Error");
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} else if (qm.canHold(2000022) && qm.canHold(2000023)) {
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qm.forceCompleteQuest();
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qm.gainExp(57);
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qm.gainItem(2000022, 10);
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qm.gainItem(2000023, 10);
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qm.sendOk("#b(Even if you're really the hero everyone says you are... What good are you without any skills?)", 3);
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} else {
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qm.dropMessage(1, "Your inventory is full");
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qm.dispose();
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}
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} else if (status == 2) {
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qm.dispose();
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}
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}
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