spicetools/acioemu/bi2a.h

81 lines
1.8 KiB
C++

#pragma once
#include <ctime>
#include <thread>
#include <mutex>
#include <cstring>
#include "device.h"
#include "hooks/sleephook.h"
namespace acioemu {
#pragma pack(push, 1)
struct bio2_bi2a_state_in {
uint8_t pad0[3];
uint8_t panel[4];
uint8_t deck_switch[14];
uint8_t pad21[2];
uint8_t led_ticker[9];
uint8_t spot_light_1[4];
uint8_t neon_light;
uint8_t spot_light_2[4];
uint8_t pad41[7];
};
struct bio2_bi2a_status {
uint8_t slider_1;
uint8_t system;
uint8_t slider_2;
uint8_t pad3;
uint8_t slider_3;
uint8_t pad5;
uint8_t slider_4;
uint8_t slider_5;
uint8_t pad8;
uint8_t panel;
uint8_t pad10[6];
uint8_t tt_p1;
uint8_t tt_p2;
uint8_t p1_s1;
uint8_t pad20;
uint8_t p1_s2;
uint8_t pad22;
uint8_t p1_s3;
uint8_t pad24;
uint8_t p1_s4;
uint8_t pad26;
uint8_t p1_s5;
uint8_t pad28;
uint8_t p1_s6;
uint8_t pad30;
uint8_t p1_s7;
uint8_t pad32;
uint8_t p2_s1;
uint8_t pad34;
uint8_t p2_s2;
uint8_t pad36;
uint8_t p2_s3;
uint8_t pad38;
uint8_t p2_s4;
uint8_t pad40;
};
#pragma pack(pop)
class BI2A : public ACIODeviceEmu {
private:
uint8_t coin_counter = 0;
public:
explicit BI2A(bool type_new, bool flip_order, bool keypad_thread, uint8_t node_count);
~BI2A() override;
bool parse_msg(unsigned int node_offset,
MessageData *msg_in,
circular_buffer<uint8_t> *response_buffer) override;
void update_card(int unit);
void update_keypad(int unit, bool update_edge);
void update_status(int unit);
};
}