29 lines
894 B
C++
29 lines
894 B
C++
#include "lcd.h"
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#include "external/LuaBridge.h"
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#include "games/shared/lcdhandle.h"
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using namespace luabridge;
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namespace script::api::lcd {
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auto info() {
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std::unordered_map<std::string, std::string> map;
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map["enabled"] = std::to_string(games::shared::LCD_ENABLED);
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map["csm"] = games::shared::LCD_CSM;
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map["bri"] = std::to_string(games::shared::LCD_BRI);
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map["con"] = std::to_string(games::shared::LCD_CON);
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map["bl"] = std::to_string(games::shared::LCD_BL);
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map["red"] = std::to_string(games::shared::LCD_RED);
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map["green"] = std::to_string(games::shared::LCD_GREEN);
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map["blue"] = std::to_string(games::shared::LCD_BLUE);
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return map;
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}
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void init(lua_State *L) {
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getGlobalNamespace(L)
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.beginNamespace("lcd")
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.addFunction("info", info)
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.endNamespace();
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}
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}
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