74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#include "analogs.h"
|
|
#include "external/LuaBridge.h"
|
|
#include "games/io.h"
|
|
#include "misc/eamuse.h"
|
|
#include "launcher/launcher.h"
|
|
#include "util/utils.h"
|
|
|
|
using namespace luabridge;
|
|
|
|
namespace script::api::analogs {
|
|
typedef std::unordered_map<std::string, std::unordered_map<std::string, std::string>> analog_data_t;
|
|
|
|
static std::vector<Analog> *get_analogs() {
|
|
static thread_local std::vector<Analog> *analogs = nullptr;
|
|
if (!analogs) {
|
|
if (!(analogs = games::get_analogs(eamuse_get_game()))) {
|
|
static auto empty = std::vector<Analog>();
|
|
return ∅
|
|
}
|
|
}
|
|
return analogs;
|
|
}
|
|
|
|
auto read() {
|
|
analog_data_t ret;
|
|
for (auto &analog : *get_analogs()) {
|
|
auto &map = ret[analog.getName()];
|
|
map["state"] = std::to_string(GameAPI::Analogs::getState(RI_MGR, analog));
|
|
map["enabled"] = std::to_string(analog.override_enabled);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void write(analog_data_t data) {
|
|
for (auto &[name, map] : data) {
|
|
|
|
// get state
|
|
auto state_it = map.find("state");
|
|
if (state_it == map.end()) continue;
|
|
try {
|
|
float state = std::stof(state_it->second);
|
|
|
|
// find analog
|
|
for (auto &analog : *get_analogs()) {
|
|
if (analog.getName() == name) {
|
|
analog.override_state = CLAMP(state, 0.f, 1.f);
|
|
analog.override_enabled = true;
|
|
break;
|
|
}
|
|
}
|
|
} catch (...) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void write_reset(const std::string &name) {
|
|
for (auto &analog : *get_analogs()) {
|
|
if (name.empty() || analog.getName() == name) {
|
|
analog.override_enabled = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void init(lua_State *L) {
|
|
getGlobalNamespace(L)
|
|
.beginNamespace("analogs")
|
|
.addFunction("read", read)
|
|
.addFunction("write", write)
|
|
.endNamespace();
|
|
}
|
|
}
|