176 lines
5.2 KiB
C++
176 lines
5.2 KiB
C++
#include "io.h"
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std::vector<Button> &games::iidx::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Beatmania IIDX");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"P1 1",
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"P1 2",
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"P1 3",
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"P1 4",
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"P1 5",
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"P1 6",
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"P1 7",
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"P1 TT+",
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"P1 TT-",
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"P1 TT+/-",
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"P1 TT+/- Alternate",
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"P1 Start",
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"P2 1",
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"P2 2",
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"P2 3",
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"P2 4",
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"P2 5",
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"P2 6",
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"P2 7",
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"P2 TT+",
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"P2 TT-",
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"P2 TT+/-",
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"P2 TT+/- Alternate",
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"P2 Start",
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"EFFECT",
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"VEFX",
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"P1 Headphone",
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"P2 Headphone"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::iidx::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Turntable P1",
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"Turntable P2",
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"VEFX",
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"Low-EQ",
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"Hi-EQ",
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"Filter",
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"Play Volume"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::iidx::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Beatmania IIDX");
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GameAPI::Lights::sortLights(
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&lights,
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"P1 1",
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"P1 2",
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"P1 3",
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"P1 4",
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"P1 5",
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"P1 6",
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"P1 7",
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"P2 1",
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"P2 2",
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"P2 3",
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"P2 4",
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"P2 5",
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"P2 6",
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"P2 7",
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"P1 Start",
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"P2 Start",
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"VEFX",
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"Effect",
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"Spot Light 1",
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"Spot Light 2",
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"Spot Light 3",
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"Spot Light 4",
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"Spot Light 5",
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"Spot Light 6",
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"Spot Light 7",
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"Spot Light 8",
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"Neon Lamp",
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"Woofer R",
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"Woofer G",
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"Woofer B",
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"IC Card Reader P1 R",
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"IC Card Reader P1 G",
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"IC Card Reader P1 B",
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"IC Card Reader P2 R",
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"IC Card Reader P2 G",
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"IC Card Reader P2 B",
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"Turntable P1 R",
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"Turntable P1 G",
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"Turntable P1 B",
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"Turntable P2 R",
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"Turntable P2 G",
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"Turntable P2 B",
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"Turntable P1 Resistance",
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"Turntable P2 Resistance",
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"Stage Left Avg R",
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"Stage Left Avg G",
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"Stage Left Avg B",
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"Stage Right Avg R",
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"Stage Right Avg G",
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"Stage Right Avg B",
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"Cabinet Left Avg R",
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"Cabinet Left Avg G",
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"Cabinet Left Avg B",
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"Cabinet Right Avg R",
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"Cabinet Right Avg G",
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"Cabinet Right Avg B",
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"Control Panel Under Avg R",
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"Control Panel Under Avg G",
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"Control Panel Under Avg B",
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"Ceiling Left Avg R",
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"Ceiling Left Avg G",
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"Ceiling Left Avg B",
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"Title Left Avg R",
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"Title Left Avg G",
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"Title Left Avg B",
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"Title Right Avg R",
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"Title Right Avg G",
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"Title Right Avg B",
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"Ceiling Right Avg R",
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"Ceiling Right Avg G",
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"Ceiling Right Avg B",
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"Touch Panel Left Avg R",
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"Touch Panel Left Avg G",
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"Touch Panel Left Avg B",
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"Touch Panel Right Avg R",
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"Touch Panel Right Avg G",
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"Touch Panel Right Avg B",
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"Side Panel Left Inner Avg R",
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"Side Panel Left Inner Avg G",
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"Side Panel Left Inner Avg B",
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"Side Panel Left Outer Avg R",
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"Side Panel Left Outer Avg G",
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"Side Panel Left Outer Avg B",
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"Side Panel Left Avg R",
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"Side Panel Left Avg G",
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"Side Panel Left Avg B",
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"Side Panel Right Outer Avg R",
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"Side Panel Right Outer Avg G",
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"Side Panel Right Outer Avg B",
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"Side Panel Right Inner Avg R",
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"Side Panel Right Inner Avg G",
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"Side Panel Right Inner Avg B",
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"Side Panel Right Avg R",
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"Side Panel Right Avg G",
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"Side Panel Right Avg B"
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);
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}
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return lights;
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}
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