spicetools/games/ftt/ftt.cpp

153 lines
4.6 KiB
C++

#include "ftt.h"
#include "nui.h"
#include "launcher/launcher.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "util/memutils.h"
typedef HRESULT (WINAPI *NuiGetSensorCount_t)(int *pCount);
typedef HRESULT (WINAPI *NuiCreateSensorByIndex_t)(int index, INuiSensor **ppNuiSensor);
static NuiGetSensorCount_t NuiGetSensorCount_orig = nullptr;
static NuiCreateSensorByIndex_t NuiCreateSensorByIndex_orig = nullptr;
static VTBL_TYPE(INuiSensor, NuiInitialize) INuiSensor_NuiInitialize_orig = nullptr;
static VTBL_TYPE(INuiSensor, NuiImageStreamOpen) INuiSensor_NuiImageStreamOpen_orig = nullptr;
static HRESULT __stdcall INuiSensor_NuiInitialize_hook(INuiSensor *This, DWORD dwFlags) {
log_misc("ftt", "INuiSensor::NuiInitialize hook hit (dwFlags: {})", dwFlags);
// call original function
HRESULT ret = INuiSensor_NuiInitialize_orig(This, dwFlags);
// check return value
if (FAILED(ret)) {
log_warning("ftt", "INuiSensor::NuiInitialize failed, hr={}", FMT_HRESULT(ret));
}
return ret;
}
static HRESULT __stdcall INuiSensor_NuiImageStreamOpen_hook(
INuiSensor *This,
NUI_IMAGE_TYPE eImageType,
NUI_IMAGE_RESOLUTION eResolution,
DWORD dwImageFrameFlags,
DWORD dwFrameLimit,
HANDLE hNextFrameEvent,
HANDLE *phStreamHandle) {
log_misc("ftt", "INuiSensor::NuiImageStreamOpen hook hit");
// fix unsupported flag
if (eImageType == NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX) {
dwImageFrameFlags = 0;
}
// call original function
HRESULT ret = INuiSensor_NuiImageStreamOpen_orig(This, eImageType, eResolution, dwImageFrameFlags, dwFrameLimit, hNextFrameEvent, phStreamHandle);
// check return value
if (FAILED(ret)) {
log_warning("ftt", "INuiSensor::NuiImageStreamOpen failed, hr={}", FMT_HRESULT(ret));
}
return ret;
}
static HRESULT WINAPI NuiGetSensorCount_hook(int *pCount) {
log_misc("ftt", "NuiGetSensorCount hook hit");
// call original function
HRESULT ret = NuiGetSensorCount_orig(pCount);
// check return value
if (FAILED(ret)) {
log_warning("ftt", "NuiGetSensorCount failed, hr={}", FMT_HRESULT(ret));
return ret;
}
if (pCount == nullptr) {
return ret;
}
log_info("ftt", "found {} Kinect sensors", *pCount);
return ret;
}
static HRESULT WINAPI NuiCreateSensorByIndex_hook(int index, INuiSensor **ppNuiSensor) {
log_misc("ftt", "NuiCreateSensorByIndex hook hit");
// call original function
HRESULT ret = NuiCreateSensorByIndex_orig(index, ppNuiSensor);
// check return value
if (FAILED(ret)) {
log_warning("ftt", "NuiCreateSensorByIndex failed, hr={}", FMT_HRESULT(ret));
return ret;
}
if (ppNuiSensor == nullptr) {
return ret;
}
// save original functions
INuiSensor *pNuiSensor = *ppNuiSensor;
if (INuiSensor_NuiInitialize_orig == nullptr) {
INuiSensor_NuiInitialize_orig = pNuiSensor->lpVtbl->NuiInitialize;
}
if (INuiSensor_NuiImageStreamOpen_orig == nullptr) {
INuiSensor_NuiImageStreamOpen_orig = pNuiSensor->lpVtbl->NuiImageStreamOpen;
}
// unlock interface
memutils::VProtectGuard pNuiSensor_guard(pNuiSensor->lpVtbl);
// hook interface
pNuiSensor->lpVtbl->NuiInitialize = INuiSensor_NuiInitialize_hook;
pNuiSensor->lpVtbl->NuiImageStreamOpen = INuiSensor_NuiImageStreamOpen_hook;
return ret;
}
namespace games::ftt {
FTTGame::FTTGame() : Game("FutureTomTom") {
}
void FTTGame::attach() {
Game::attach();
// load main game module so patches work
auto game_dll = libutils::load_library(MODULE_PATH / "gamemmd.dll");
// patch kinect to always poll
if (!replace_pattern(game_dll,
"78??837B340775??488BCBE8",
"????????????9090????????",
0,
0))
{
log_warning("ftt", "kinect polling patch failed");
}
// patch kinect to not time out
if (!replace_pattern(game_dll,
"3D3075000072??C74334060000004883C420",
"??????????????90909090909090????????",
0,
0))
{
log_warning("ftt", "kinect timeout patch failed");
}
// hook Kinect calls
NuiGetSensorCount_orig = (NuiGetSensorCount_t) detour::iat_ordinal(
"Kinect10.dll", 5, (void *) NuiGetSensorCount_hook, game_dll);
NuiCreateSensorByIndex_orig = (NuiCreateSensorByIndex_t) detour::iat_ordinal(
"Kinect10.dll", 6, (void *) NuiCreateSensorByIndex_hook, game_dll);
}
}