179 lines
5.4 KiB
C++
179 lines
5.4 KiB
C++
#include "io.h"
|
|
|
|
std::vector<Button> &games::ddr::get_buttons() {
|
|
static std::vector<Button> analogs;
|
|
|
|
if (analogs.empty()) {
|
|
analogs = GameAPI::Buttons::getButtons("Dance Dance Revolution");
|
|
|
|
GameAPI::Buttons::sortButtons(
|
|
&analogs,
|
|
"Service",
|
|
"Test",
|
|
"Coin Mech",
|
|
"P1 Start",
|
|
"P1 Panel Up",
|
|
"P1 Panel Down",
|
|
"P1 Panel Left",
|
|
"P1 Panel Right",
|
|
"P1 Menu Up",
|
|
"P1 Menu Down",
|
|
"P1 Menu Left",
|
|
"P1 Menu Right",
|
|
"P2 Start",
|
|
"P2 Panel Up",
|
|
"P2 Panel Down",
|
|
"P2 Panel Left",
|
|
"P2 Panel Right",
|
|
"P2 Menu Up",
|
|
"P2 Menu Down",
|
|
"P2 Menu Left",
|
|
"P2 Menu Right"
|
|
);
|
|
}
|
|
|
|
return analogs;
|
|
}
|
|
|
|
std::vector<Light> &games::ddr::get_lights() {
|
|
static std::vector<Light> lights;
|
|
|
|
if (lights.empty()) {
|
|
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
|
|
|
|
GameAPI::Lights::sortLights(
|
|
&lights,
|
|
"P1 Foot Left",
|
|
"P1 Foot Up",
|
|
"P1 Foot Right",
|
|
"P1 Foot Down",
|
|
"P2 Foot Left",
|
|
"P2 Foot Up",
|
|
"P2 Foot Right",
|
|
"P2 Foot Down",
|
|
"Spot Red",
|
|
"Spot Blue",
|
|
"Top Spot Red",
|
|
"Top Spot Blue",
|
|
"P1 Halogen Upper",
|
|
"P1 Halogen Lower",
|
|
"P2 Halogen Upper",
|
|
"P2 Halogen Lower",
|
|
"P1 Button",
|
|
"P2 Button",
|
|
"Neon",
|
|
"HD P1 Start",
|
|
"HD P1 Menu Left-Right",
|
|
"HD P1 Menu Up-Down",
|
|
"HD P2 Start",
|
|
"HD P2 Menu Left-Right",
|
|
"HD P2 Menu Up-Down",
|
|
"HD P1 Speaker F R",
|
|
"HD P1 Speaker F G",
|
|
"HD P1 Speaker F B",
|
|
"HD P1 Speaker W R",
|
|
"HD P1 Speaker W G",
|
|
"HD P1 Speaker W B",
|
|
"HD P2 Speaker F R",
|
|
"HD P2 Speaker F G",
|
|
"HD P2 Speaker F B",
|
|
"HD P2 Speaker W R",
|
|
"HD P2 Speaker W G",
|
|
"HD P2 Speaker W B",
|
|
|
|
"WHITE Speaker Top R",
|
|
"WHITE Speaker Top G",
|
|
"WHITE Speaker Top B",
|
|
"WHITE Speaker Bottom R",
|
|
"WHITE Speaker Bottom G",
|
|
"WHITE Speaker Bottom B",
|
|
"WHITE Woofer R",
|
|
"WHITE Woofer G",
|
|
"WHITE Woofer B",
|
|
|
|
"GOLD P1 Menu Start",
|
|
"GOLD P1 Menu Up",
|
|
"GOLD P1 Menu Down",
|
|
"GOLD P1 Menu Left",
|
|
"GOLD P1 Menu Right",
|
|
|
|
"GOLD P2 Menu Start",
|
|
"GOLD P2 Menu Up",
|
|
"GOLD P2 Menu Down",
|
|
"GOLD P2 Menu Left",
|
|
"GOLD P2 Menu Right",
|
|
|
|
"GOLD Title Panel Left",
|
|
"GOLD Title Panel Center",
|
|
"GOLD Title Panel Right",
|
|
|
|
"GOLD P1 Woofer Corner",
|
|
"GOLD P2 Woofer Corner",
|
|
|
|
"GOLD P1 Card Unit R",
|
|
"GOLD P1 Card Unit G",
|
|
"GOLD P1 Card Unit B",
|
|
|
|
"GOLD P2 Card Unit R",
|
|
"GOLD P2 Card Unit G",
|
|
"GOLD P2 Card Unit B",
|
|
|
|
"GOLD Top Panel Avg R",
|
|
"GOLD Top Panel Avg G",
|
|
"GOLD Top Panel Avg B",
|
|
|
|
"GOLD Monitor Side Left Avg R",
|
|
"GOLD Monitor Side Left Avg G",
|
|
"GOLD Monitor Side Left Avg B",
|
|
|
|
"GOLD Monitor Side Right Avg R",
|
|
"GOLD Monitor Side Right Avg G",
|
|
"GOLD Monitor Side Right Avg B",
|
|
|
|
"GOLD P1 Foot Up Avg R",
|
|
"GOLD P1 Foot Up Avg G",
|
|
"GOLD P1 Foot Up Avg B",
|
|
|
|
"GOLD P1 Foot Down Avg R",
|
|
"GOLD P1 Foot Down Avg G",
|
|
"GOLD P1 Foot Down Avg B",
|
|
|
|
"GOLD P1 Foot Left Avg R",
|
|
"GOLD P1 Foot Left Avg G",
|
|
"GOLD P1 Foot Left Avg B",
|
|
|
|
"GOLD P1 Foot Right Avg R",
|
|
"GOLD P1 Foot Right Avg G",
|
|
"GOLD P1 Foot Right Avg B",
|
|
|
|
"GOLD P2 Foot Up Avg R",
|
|
"GOLD P2 Foot Up Avg G",
|
|
"GOLD P2 Foot Up Avg B",
|
|
|
|
"GOLD P2 Foot Down Avg R",
|
|
"GOLD P2 Foot Down Avg G",
|
|
"GOLD P2 Foot Down Avg B",
|
|
|
|
"GOLD P2 Foot Left Avg R",
|
|
"GOLD P2 Foot Left Avg G",
|
|
"GOLD P2 Foot Left Avg B",
|
|
|
|
"GOLD P2 Foot Right Avg R",
|
|
"GOLD P2 Foot Right Avg G",
|
|
"GOLD P2 Foot Right Avg B",
|
|
|
|
"GOLD P1 Stage Corner Up-Left",
|
|
"GOLD P1 Stage Corner Up-Right",
|
|
"GOLD P1 Stage Corner Down-Left",
|
|
"GOLD P1 Stage Corner Down-Right",
|
|
|
|
"GOLD P2 Stage Corner Up-Left",
|
|
"GOLD P2 Stage Corner Up-Right",
|
|
"GOLD P2 Stage Corner Down-Left",
|
|
"GOLD P2 Stage Corner Down-Right"
|
|
);
|
|
}
|
|
|
|
return lights;
|
|
}
|