239 lines
6.4 KiB
C++
239 lines
6.4 KiB
C++
#include "klpa.h"
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#include "avs/game.h"
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#include "games/loveplus/io.h"
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#include "misc/eamuse.h"
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#include "rawinput/rawinput.h"
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#include "util/utils.h"
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using namespace GameAPI;
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static uint8_t STATUS_BUFFER[48];
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static bool STATUS_BUFFER_FREEZE = false;
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static const size_t LOVEPLUS_LIGHTS_MAPPING[] = {
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games::loveplus::Lights::Red,
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games::loveplus::Lights::Green,
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games::loveplus::Lights::Blue,
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SIZE_MAX,
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games::loveplus::Lights::Right,
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games::loveplus::Lights::Left,
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};
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static char __cdecl ac_io_klpa_consume_coinstock(int a1, DWORD *a2) {
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*a2 = (DWORD) eamuse_coin_get_stock();
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return 1;
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}
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static int __cdecl ac_io_klpa_control_coin_blocker_close(int a1) {
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eamuse_coin_set_block(true);
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return 1;
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}
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static int __cdecl ac_io_klpa_control_coin_blocker_open(int a1) {
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eamuse_coin_set_block(false);
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return 1;
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}
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static int __cdecl ac_io_klpa_control_led_off(size_t index) {
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// LovePlus
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if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
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// get lights
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auto &lights = games::loveplus::get_lights();
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if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
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Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), 0.f);
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}
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}
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// return success
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return 1;
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}
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static int __cdecl ac_io_klpa_control_led_on(size_t index) {
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// LovePlus
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if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
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// get lights
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auto &lights = games::loveplus::get_lights();
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if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
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Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), 1.f);
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}
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}
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// return success
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return 1;
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}
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static bool __cdecl ac_io_klpa_create_get_status_thread() {
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return 1;
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}
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static char __cdecl ac_io_klpa_current_coinstock(int a1, DWORD *a2) {
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// check bounds
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if (a1 < 0 || a1 >= 2) {
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return 0;
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}
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*a2 = (DWORD) eamuse_coin_get_stock();
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// return success
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return 1;
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}
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static bool __cdecl ac_io_klpa_destroy_get_status_thread() {
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return 1;
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}
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static void* __cdecl ac_io_klpa_get_control_status_buffer(void *a1) {
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// copy buffer
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return memcpy(a1, STATUS_BUFFER, sizeof(STATUS_BUFFER));
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}
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static void __cdecl ac_io_klpa_get_io_command_mode(void *a1) {
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memset(a1, 0, 4);
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}
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static int __cdecl ac_io_klpa_led_reset() {
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if (avs::game::is_model("KLP")) {
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// get lights
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auto &lights = games::loveplus::get_lights();
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for (const auto &mapping : LOVEPLUS_LIGHTS_MAPPING) {
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if (mapping != SIZE_MAX) {
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Lights::writeLight(RI_MGR, lights.at(mapping), 0.f);
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}
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}
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}
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return 1;
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}
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static int __cdecl ac_io_klpa_lock_coincounter(int a1) {
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eamuse_coin_set_block(true);
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return 1;
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}
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static bool __cdecl ac_io_klpa_set_io_command_mode(int a1) {
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return true;
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}
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static bool __cdecl ac_io_klpa_set_io_command_mode_is_finished(uint8_t *a1) {
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*a1 = 0;
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return true;
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}
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static int __cdecl ac_io_klpa_set_led_bright(size_t index, uint8_t brightness) {
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// LovePlus
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if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
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// get lights
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auto &lights = games::loveplus::get_lights();
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if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
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Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), brightness / 127.f);
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}
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}
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return 1;
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}
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static bool __cdecl ac_io_klpa_set_sound_mute(int a1) {
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return true;
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}
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static bool __cdecl ac_io_klpa_set_sound_mute_is_finished(int a1) {
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return true;
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}
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static bool __cdecl ac_io_klpa_set_watchdog_time(short a1) {
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return true;
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}
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static char __cdecl ac_io_klpa_unlock_coincounter(int a1) {
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eamuse_coin_set_block(false);
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return 1;
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}
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static bool __cdecl ac_io_klpa_update_control_status_buffer() {
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// check freeze
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if (STATUS_BUFFER_FREEZE) {
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return true;
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}
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// reset buffer
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memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
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// LovePlus
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if (avs::game::is_model("KLP")) {
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// get buttons
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auto &buttons = games::loveplus::get_buttons();
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if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
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STATUS_BUFFER[5] |= 1 << 5;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
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STATUS_BUFFER[5] |= 1 << 4;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Left)) == Buttons::State::BUTTON_PRESSED) {
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STATUS_BUFFER[12] |= 1 << 6;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Right)) == Buttons::State::BUTTON_PRESSED) {
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STATUS_BUFFER[12] |= 1 << 7;
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}
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// x[9] & 0x3F) = volume output level?
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// x[11] & 0x3F) = volume output level?
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// x[12] |= (1 << 4) = headphone jack
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}
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// success
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return true;
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}
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/*
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* Module stuff
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*/
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acio::KLPAModule::KLPAModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("KLPA", module, hookMode) {
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this->status_buffer = STATUS_BUFFER;
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this->status_buffer_size = sizeof(STATUS_BUFFER);
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this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
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}
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void acio::KLPAModule::attach() {
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ACIOModule::attach();
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// hooks
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ACIO_MODULE_HOOK(ac_io_klpa_consume_coinstock);
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ACIO_MODULE_HOOK(ac_io_klpa_control_coin_blocker_close);
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ACIO_MODULE_HOOK(ac_io_klpa_control_coin_blocker_open);
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ACIO_MODULE_HOOK(ac_io_klpa_control_led_off);
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ACIO_MODULE_HOOK(ac_io_klpa_control_led_on);
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ACIO_MODULE_HOOK(ac_io_klpa_create_get_status_thread);
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ACIO_MODULE_HOOK(ac_io_klpa_current_coinstock);
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ACIO_MODULE_HOOK(ac_io_klpa_destroy_get_status_thread);
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ACIO_MODULE_HOOK(ac_io_klpa_get_control_status_buffer);
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ACIO_MODULE_HOOK(ac_io_klpa_get_io_command_mode);
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ACIO_MODULE_HOOK(ac_io_klpa_led_reset);
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ACIO_MODULE_HOOK(ac_io_klpa_lock_coincounter);
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ACIO_MODULE_HOOK(ac_io_klpa_set_io_command_mode);
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ACIO_MODULE_HOOK(ac_io_klpa_set_io_command_mode_is_finished);
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ACIO_MODULE_HOOK(ac_io_klpa_set_led_bright);
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ACIO_MODULE_HOOK(ac_io_klpa_set_sound_mute);
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ACIO_MODULE_HOOK(ac_io_klpa_set_sound_mute_is_finished);
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ACIO_MODULE_HOOK(ac_io_klpa_set_watchdog_time);
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ACIO_MODULE_HOOK(ac_io_klpa_unlock_coincounter);
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ACIO_MODULE_HOOK(ac_io_klpa_update_control_status_buffer);
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}
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