159 lines
5.9 KiB
C++
159 lines
5.9 KiB
C++
#include "j32d.h"
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#include "avs/game.h"
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#include "games/ftt/io.h"
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#include "games/scotto/io.h"
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#include "launcher/launcher.h"
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#include "rawinput/rawinput.h"
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#include "util/logging.h"
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#include "util/utils.h"
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using namespace GameAPI;
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// static stuff
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static uint32_t STATUS_BUFFER[20] {};
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static bool STATUS_BUFFER_FREEZE = false;
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static uint32_t STATUS_BUFFER_COUNTER = 1;
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/*
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* Implementations
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*/
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static bool __cdecl ac_io_j32d_get_control_status_buffer(size_t a1, void* buffer, int a3) {
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// set counter
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STATUS_BUFFER[14] = STATUS_BUFFER_COUNTER++;
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// copy buffer
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memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
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// return success
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return true;
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}
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static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
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// check freeze
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if (STATUS_BUFFER_FREEZE) {
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return true;
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}
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// clear buffer
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memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
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// FutureTomTom
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if (avs::game::is_model("MMD")) {
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// process buttons
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auto &buttons = games::ftt::get_buttons();
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float pad1_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad1));
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float pad2_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad2));
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float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
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float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
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// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
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if (pad1_vel > 0.f) {
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STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
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STATUS_BUFFER[7] = (int) (51.f * pad2_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad3))) {
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STATUS_BUFFER[8] = (int) (51.f * pad3_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad4))) {
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STATUS_BUFFER[9] = (int) (51.f * pad4_vel + 0.5f);
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}
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// process analogs
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auto &analogs = games::ftt::get_analogs();
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auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
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auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
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auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
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auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
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if (pad1_analog.isSet()) {
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auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
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STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
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}
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if (pad2_analog.isSet()) {
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auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad2_analog) + 0.5f);
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STATUS_BUFFER[7] = MAX(STATUS_BUFFER[7], val);
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}
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if (pad3_analog.isSet()) {
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auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad3_analog) + 0.5f);
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STATUS_BUFFER[8] = MAX(STATUS_BUFFER[8], val);
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}
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if (pad4_analog.isSet()) {
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auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad4_analog) + 0.5f);
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STATUS_BUFFER[9] = MAX(STATUS_BUFFER[9], val);
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}
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}
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// Scotto
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if (avs::game::is_model("NSC")) {
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// get buttons
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auto &buttons = games::scotto::get_buttons();
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Cup1))) {
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STATUS_BUFFER[5] |= 0x1;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Cup2))) {
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STATUS_BUFFER[5] |= 0x2;
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}
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// process button emulation for pads
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float first_pad_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::FirstPad));
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float pad_a_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadA));
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float pad_b_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadB));
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float pad_c_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadC));
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float pad_d_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadD));
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float pad_e_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadE));
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float pad_f_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadF));
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::FirstPad))) {
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STATUS_BUFFER[6] = (int) (191.f * first_pad_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadA))) {
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STATUS_BUFFER[7] = (int) (51.f * pad_a_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadB))) {
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STATUS_BUFFER[8] = (int) (51.f * pad_b_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadC))) {
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STATUS_BUFFER[9] = (int) (51.f * pad_c_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadD))) {
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STATUS_BUFFER[10] = (int) (51.f * pad_d_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadE))) {
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STATUS_BUFFER[11] = (int) (51.f * pad_e_vel + 0.5f);
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadF))) {
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STATUS_BUFFER[12] = (int) (51.f * pad_f_vel + 0.5f);
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}
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// TODO(felix): analogs
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}
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// success
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return true;
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}
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/*
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* Module stuff
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*/
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acio::J32DModule::J32DModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("J32D", module, hookMode) {
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this->status_buffer = (uint8_t*) &STATUS_BUFFER[0];
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this->status_buffer_size = sizeof(STATUS_BUFFER);
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this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
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}
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void acio::J32DModule::attach() {
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ACIOModule::attach();
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// hooks
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ACIO_MODULE_HOOK(ac_io_j32d_get_control_status_buffer);
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ACIO_MODULE_HOOK(ac_io_j32d_update_control_status_buffer);
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}
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