224 lines
7.9 KiB
C++
224 lines
7.9 KiB
C++
#include <games/io.h>
|
|
|
|
#include "screen_resize.h"
|
|
#include "avs/game.h"
|
|
#include "cfg/screen_resize.h"
|
|
#include "hooks/graphics/graphics.h"
|
|
#include "overlay/imgui/extensions.h"
|
|
#include "misc/eamuse.h"
|
|
#include "util/logging.h"
|
|
#include "util/utils.h"
|
|
|
|
namespace overlay::windows {
|
|
|
|
ScreenResize::ScreenResize(SpiceOverlay *overlay) : Window(overlay) {
|
|
this->title = "Screen Resize";
|
|
this->flags = ImGuiWindowFlags_AlwaysAutoResize;
|
|
this->init_pos = ImVec2(10, 10);
|
|
this->toggle_button = games::OverlayButtons::ToggleScreenResize;
|
|
this->toggle_screen_resize = games::OverlayButtons::ScreenResize;
|
|
}
|
|
|
|
ScreenResize::~ScreenResize() {
|
|
}
|
|
|
|
HWND ScreenResize::get_first_window() {
|
|
if (GRAPHICS_WINDOWS.size() == 0) {
|
|
return NULL;
|
|
}
|
|
return GRAPHICS_WINDOWS[0];
|
|
}
|
|
|
|
void ScreenResize::reset_window() {
|
|
this->reset_vars_to_default();
|
|
if (GRAPHICS_WINDOWED) {
|
|
const auto window = get_first_window();
|
|
if (window) {
|
|
graphics_move_resize_window(window);
|
|
graphics_update_window_style(window);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenResize::reset_vars_to_default() {
|
|
cfg::SCREENRESIZE->enable_screen_resize = false;
|
|
cfg::SCREENRESIZE->enable_linear_filter = true;
|
|
cfg::SCREENRESIZE->keep_aspect_ratio = true;
|
|
cfg::SCREENRESIZE->centered = true;
|
|
cfg::SCREENRESIZE->offset_x = 0;
|
|
cfg::SCREENRESIZE->offset_y = 0;
|
|
cfg::SCREENRESIZE->scale_x = 1.f;
|
|
cfg::SCREENRESIZE->scale_y = 1.f;
|
|
|
|
cfg::SCREENRESIZE->enable_window_resize = false;
|
|
cfg::SCREENRESIZE->window_always_on_top = false;
|
|
cfg::SCREENRESIZE->window_decoration = cfg::WindowDecorationMode::Default;
|
|
cfg::SCREENRESIZE->window_offset_x = 0;
|
|
cfg::SCREENRESIZE->window_offset_y = 0;
|
|
cfg::SCREENRESIZE->client_keep_aspect_ratio = true;
|
|
cfg::SCREENRESIZE->client_width = cfg::SCREENRESIZE->init_client_width;
|
|
cfg::SCREENRESIZE->client_height = cfg::SCREENRESIZE->init_client_height;
|
|
}
|
|
|
|
void ScreenResize::build_content() {
|
|
ImGui::Text("For: %s", eamuse_get_game().c_str());
|
|
{
|
|
if (ImGui::TreeNodeEx("Image Resize", ImGuiTreeNodeFlags_DefaultOpen)) {
|
|
this->build_fullscreen_config();
|
|
ImGui::TreePop();
|
|
}
|
|
}
|
|
|
|
ImGui::BeginDisabled(!GRAPHICS_WINDOWED);
|
|
{
|
|
int flags = 0;
|
|
if (GRAPHICS_WINDOWED) {
|
|
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
|
}
|
|
if (ImGui::TreeNodeEx("Window Size", flags)) {
|
|
build_windowed_config();
|
|
ImGui::TreePop();
|
|
}
|
|
ImGui::EndDisabled();
|
|
}
|
|
|
|
ImGui::Separator();
|
|
build_footer();
|
|
}
|
|
|
|
void ScreenResize::build_fullscreen_config() {
|
|
// enable checkbox
|
|
ImGui::TextWrapped("Hint: bind a key to Screen Resize for quickly toggling this on/off.");
|
|
ImGui::Checkbox("Enable", &cfg::SCREENRESIZE->enable_screen_resize);
|
|
|
|
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_screen_resize);
|
|
|
|
// general settings
|
|
ImGui::Checkbox("Linear Filter", &cfg::SCREENRESIZE->enable_linear_filter);
|
|
ImGui::Checkbox("Centered", &cfg::SCREENRESIZE->centered);
|
|
if (!cfg::SCREENRESIZE->centered) {
|
|
ImGui::InputInt("X Offset", &cfg::SCREENRESIZE->offset_x);
|
|
ImGui::InputInt("Y Offset", &cfg::SCREENRESIZE->offset_y);
|
|
}
|
|
|
|
// aspect ratio
|
|
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->keep_aspect_ratio);
|
|
if (cfg::SCREENRESIZE->keep_aspect_ratio) {
|
|
if (ImGui::SliderFloat("Scale", &cfg::SCREENRESIZE->scale_x, 0.65f, 2.0f)) {
|
|
cfg::SCREENRESIZE->scale_y = cfg::SCREENRESIZE->scale_x;
|
|
}
|
|
} else {
|
|
ImGui::SliderFloat("Width Scale", &cfg::SCREENRESIZE->scale_x, 0.65f, 2.0f);
|
|
ImGui::SliderFloat("Height Scale", &cfg::SCREENRESIZE->scale_y, 0.65f, 2.0f);
|
|
}
|
|
|
|
ImGui::EndDisabled();
|
|
}
|
|
|
|
void ScreenResize::build_windowed_config() {
|
|
// for now, only supports the first window
|
|
const auto window = get_first_window();
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
ImGui::TextUnformatted("Warning: may cause some games to crash.");
|
|
ImGui::BeginDisabled(graphics_window_change_crashes_game());
|
|
if (ImGui::Combo(
|
|
"Window Style",
|
|
&cfg::SCREENRESIZE->window_decoration,
|
|
"Default\0Borderless\0Resizable Window\0\0")) {
|
|
graphics_update_window_style(window);
|
|
}
|
|
ImGui::EndDisabled();
|
|
ImGui::SameLine();
|
|
ImGui::HelpMarker(
|
|
"Change window decoration. Resizable Window may not cause your mouse cursor to change, "
|
|
"but you can still drag to resize. Disabled for some games due to incompatibility.");
|
|
|
|
if (ImGui::Checkbox("Always on Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
|
|
graphics_update_z_order(window);
|
|
}
|
|
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->client_keep_aspect_ratio);
|
|
ImGui::Checkbox("Manual window move/resize", &cfg::SCREENRESIZE->enable_window_resize);
|
|
ImGui::BeginDisabled(!cfg::SCREENRESIZE->enable_window_resize);
|
|
|
|
bool changed = false;
|
|
const uint32_t step = 1;
|
|
const uint32_t step_fast = 10;
|
|
ImGui::BeginDisabled(cfg::SCREENRESIZE->client_keep_aspect_ratio);
|
|
ImGui::InputScalar(
|
|
"Width",
|
|
ImGuiDataType_U32,
|
|
&cfg::SCREENRESIZE->client_width,
|
|
&step, &step_fast, nullptr);
|
|
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
|
ImGui::EndDisabled();
|
|
|
|
ImGui::InputScalar(
|
|
"Height",
|
|
ImGuiDataType_U32,
|
|
&cfg::SCREENRESIZE->client_height,
|
|
&step, &step_fast, nullptr);
|
|
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
|
|
|
ImGui::InputScalar(
|
|
"X Offset",
|
|
ImGuiDataType_S32,
|
|
&cfg::SCREENRESIZE->window_offset_x,
|
|
&step, &step_fast, nullptr);
|
|
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
|
|
|
ImGui::InputScalar(
|
|
"Y Offset",
|
|
ImGuiDataType_S32,
|
|
&cfg::SCREENRESIZE->window_offset_y,
|
|
&step, &step_fast, nullptr);
|
|
changed |= ImGui::IsItemDeactivatedAfterEdit();
|
|
|
|
if (changed) {
|
|
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
|
|
cfg::SCREENRESIZE->client_width =
|
|
cfg::SCREENRESIZE->client_height * cfg::SCREENRESIZE->init_client_aspect_ratio;
|
|
}
|
|
graphics_move_resize_window(window);
|
|
}
|
|
|
|
ImGui::EndDisabled();
|
|
}
|
|
|
|
void ScreenResize::build_footer() {
|
|
// reset button
|
|
if (ImGui::Button("Reset")) {
|
|
this->reset_window();
|
|
}
|
|
|
|
// load button
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Load")) {
|
|
cfg::SCREENRESIZE->config_load();
|
|
}
|
|
|
|
// save button
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Save")) {
|
|
cfg::SCREENRESIZE->config_save();
|
|
}
|
|
}
|
|
|
|
void ScreenResize::update() {
|
|
Window::update();
|
|
if (this->toggle_screen_resize != ~0u) {
|
|
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
|
bool toggle_screen_resize_new = overlay_buttons
|
|
&& this->overlay->hotkeys_triggered()
|
|
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(this->toggle_screen_resize));
|
|
|
|
if (toggle_screen_resize_new && !this->toggle_screen_resize_state) {
|
|
cfg::SCREENRESIZE->enable_screen_resize = !cfg::SCREENRESIZE->enable_screen_resize;
|
|
}
|
|
this->toggle_screen_resize_state = toggle_screen_resize_new;
|
|
}
|
|
}
|
|
}
|