spicetools/overlay/windows/control.cpp

988 lines
38 KiB
C++

#include <winsock2.h>
#include "control.h"
#include <csignal>
#include <psapi.h>
#include "acio/acio.h"
#include "api/controller.h"
#include "avs/core.h"
#include "avs/ea3.h"
#include "avs/game.h"
#include "build/resource.h"
#include "cfg/analog.h"
#include "cfg/button.h"
#include "external/imgui/imgui_memory_editor.h"
#include "games/io.h"
#include "games/iidx/io.h"
#include "games/shared/lcdhandle.h"
#include "hooks/graphics/graphics.h"
#include "launcher/launcher.h"
#include "launcher/shutdown.h"
#include "misc/eamuse.h"
#include "rawinput/rawinput.h"
#include "util/cpuutils.h"
#include "util/memutils.h"
#include "util/netutils.h"
#include "util/libutils.h"
#include "util/peb.h"
#include "util/resutils.h"
#include "util/utils.h"
#include "touch/touch.h"
#include "acio_status_buffers.h"
#include "eadev.h"
#include "wnd_manager.h"
#include "midi.h"
namespace overlay::windows {
Control::Control(SpiceOverlay *overlay) : Window(overlay) {
this->title = "SpiceTools Control";
this->flags = ImGuiWindowFlags_AlwaysAutoResize;
this->toggle_button = games::OverlayButtons::ToggleControl;
this->init_pos = ImVec2(10, 10);
this->size_min.x = 300;
}
Control::~Control() {
}
void Control::build_content() {
top_row_buttons();
img_gui_view();
ImGui::Separator();
avs_info_view();
acio_view();
cpu_view();
graphics_view();
buttons_view();
analogs_view();
lights_view();
cards_view();
coin_view();
control_view();
api_view();
raw_input_view();
touch_view();
lcd_view();
about_view();
ddr_timing_view();
iidx_effectors_view();
}
void Control::top_row_buttons() {
// memory editor button
ImGui::SetNextItemWidth(-1.f);
if (ImGui::Button("Memory Editor")) {
this->memory_editor_open = true;
}
// memory editor window
if (this->memory_editor_open) {
static MemoryEditor memory_editor = MemoryEditor();
ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_Once);
if (ImGui::Begin("Memory Editor", &this->memory_editor_open)) {
// draw filter
if (this->memory_editor_filter.Draw("Filter")) {
memory_editor_modules.clear();
memory_editor_names.clear();
memory_editor_selection = -1;
}
// obtain modules
if (memory_editor_modules.empty()) {
peb::obtain_modules(&memory_editor_modules);
// extract names for combobox
for (size_t i = 0; i < memory_editor_modules.size();) {
auto s = memory_editor_modules[i].first.c_str();
// check if passes filter
if (memory_editor_filter.PassFilter(s)) {
memory_editor_names.emplace_back(s);
i++;
} else {
memory_editor_modules.erase(memory_editor_modules.begin() + i);
}
}
}
// draw combo box
ImGui::Combo("DLL Selection",
&memory_editor_selection,
&memory_editor_names[0],
static_cast<int>(memory_editor_names.size()));
ImGui::Separator();
if (memory_editor_selection >= 0) {
HMODULE module = memory_editor_modules[memory_editor_selection].second;
// get module information
MODULEINFO module_info{};
if (GetModuleInformation(
GetCurrentProcess(),
module,
&module_info,
sizeof(MODULEINFO))) {
/*
* unprotect memory
* small hack: don't reset the mode since multiple pages with different modes are affected
* they'd get overridden by the original mode of the first page
*/
memutils::VProtectGuard guard(
module_info.lpBaseOfDll,
module_info.SizeOfImage,
PAGE_EXECUTE_READWRITE,
false);
// draw memory editor
memory_editor.DrawContents(
module_info.lpBaseOfDll,
module_info.SizeOfImage,
(size_t) module_info.lpBaseOfDll);
} else {
ImGui::Text("Could not get module information");
}
} else {
ImGui::Text("Please select a module");
}
}
ImGui::End();
}
// EA-Dev
ImGui::SameLine();
if (ImGui::Button("EA-Dev")) {
this->children.emplace_back(new EADevWindow(this->overlay));
}
// Window Manager
ImGui::SameLine();
if (ImGui::Button("Window Manager")) {
this->children.emplace_back(new WndManagerWindow(this->overlay));
}
}
void Control::img_gui_view() {
if (ImGui::CollapsingHeader("ImGui")) {
// display size
ImGui::Text("Display Size: %dx%d",
static_cast<int>(ImGui::GetIO().DisplaySize.x),
static_cast<int>(ImGui::GetIO().DisplaySize.y));
// removed for size (along with setting IMGUI_DISABLE_DEMO_WINDOWS
// and IMGUI_DISABLE_DEBUG_TOOLS) - saves about 300kb in each
// binary
// metrics button
// this->metrics_open |= ImGui::Button("Metrics Window");
// if (this->metrics_open) {
// ImGui::ShowMetricsWindow(&this->metrics_open);
// }
// demo button
// ImGui::SameLine();
// if (ImGui::Button("Demo Window")) {
// this->demo_open = true;
// }
// if (this->demo_open) {
// ImGui::ShowDemoWindow(&this->demo_open);
// }
}
}
void Control::avs_info_view() {
if (ImGui::CollapsingHeader("AVS")) {
// game
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Game")) {
ImGui::BulletText("DLL Name: %s", avs::game::DLL_NAME.c_str());
ImGui::BulletText("Identifier: %s", avs::game::get_identifier().c_str());
ImGui::TreePop();
}
// core
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Core")) {
ImGui::BulletText("DLL Name: %s", avs::core::DLL_NAME.c_str());
ImGui::BulletText("Version: %s", avs::core::VERSION_STR.c_str());
ImGui::BulletText("%s", fmt::format("Heap Size: {}{}",
(uint64_t) avs::core::HEAP_SIZE,
avs::core::DEFAULT_HEAP_SIZE_SET ? " (Default)" : "").c_str());
ImGui::BulletText("Log Path: %s", avs::core::LOG_PATH.c_str());
ImGui::BulletText("Config Path: %s", avs::core::CFG_PATH.c_str());
ImGui::TreePop();
}
// EA3
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("EA3")) {
ImGui::BulletText("DLL Name: %s", avs::ea3::DLL_NAME.c_str());
ImGui::BulletText("Version: %s", avs::ea3::VERSION_STR.c_str());
ImGui::BulletText("Config Path: %s", avs::ea3::CFG_PATH.c_str());
ImGui::BulletText("App Path: %s", avs::ea3::APP_PATH.c_str());
ImGui::BulletText("Services: %s", avs::ea3::EA3_BOOT_URL.c_str());
ImGui::TreePop();
}
}
}
void Control::acio_view() {
if (ImGui::CollapsingHeader("ACIO")) {
ImGui::Columns(4, "acio_columns");
ImGui::Separator();
ImGui::Text("Name");
ImGui::NextColumn();
ImGui::Text("Hook");
ImGui::NextColumn();
ImGui::Text("Attached");
ImGui::NextColumn();
ImGui::NextColumn();
ImGui::Separator();
for (auto &module : acio::MODULES) {
ImGui::PushID((void *) module);
ImGui::Text("%s", module->name.c_str());
ImGui::NextColumn();
ImGui::Text("%s", acio::hook_mode_str(module->hook_mode));
ImGui::NextColumn();
ImGui::Text("%s", module->attached ? "true" : "false");
ImGui::NextColumn();
if (module->status_buffer && module->status_buffer_size) {
if (ImGui::Button("Status")) {
this->children.emplace_back(new ACIOStatusBuffers(overlay, module));
}
}
ImGui::NextColumn();
ImGui::Separator();
ImGui::PopID();
}
ImGui::Columns(1);
}
}
void Control::cpu_view() {
auto cpu_load_values = cpuutils::get_load();
if (cpu_load_values.size() && ImGui::CollapsingHeader("CPU")) {
// print detected cores
ImGui::BulletText("Detected cores: %i", (int) std::thread::hardware_concurrency());
// make sure the temporary buffer has enough space
while (this->cpu_values.size() < cpu_load_values.size()) {
this->cpu_values.emplace_back(0.f);
}
// iterate cores
for (size_t cpu = 0; cpu < cpu_load_values.size(); cpu++) {
// update average
auto avg_load = MIN(MAX(this->cpu_values[cpu] +
(cpu_load_values[cpu] - this->cpu_values[cpu]) * ImGui::GetIO().DeltaTime, 0), 100);
this->cpu_values[cpu] = avg_load;
// draw content
ImGui::BulletText("CPU #%i:", (int) cpu + 1);
ImGui::SameLine();
ImGui::ProgressBar(avg_load * 0.01f, ImVec2(64, 0));
}
}
}
void Control::graphics_view() {
if (ImGui::CollapsingHeader("Graphics")) {
// screenshot button
if (ImGui::Button("Take Screenshot")) {
graphics_screenshot_trigger();
}
// graphics information
ImGui::BulletText("D3D9 Adapter ID: %lu",
overlay->adapter_identifier.DeviceId);
ImGui::BulletText("D3D9 Adapter Name: %s",
overlay->adapter_identifier.DeviceName);
ImGui::BulletText("D3D9 Adapter Revision: %lu",
overlay->adapter_identifier.Revision);
ImGui::BulletText("D3D9 Adapter SubSys ID: %lu",
overlay->adapter_identifier.SubSysId);
ImGui::BulletText("D3D9 Adapter Vendor ID: %lu",
overlay->adapter_identifier.VendorId);
ImGui::BulletText("D3D9 Adapter WQHL Level: %lu",
overlay->adapter_identifier.WHQLLevel);
ImGui::BulletText("D3D9 Adapter Driver: %s",
overlay->adapter_identifier.Driver);
ImGui::BulletText("%s", fmt::format("D3D9 Adapter Driver Version: {}",
overlay->adapter_identifier.DriverVersion.QuadPart).c_str());
ImGui::BulletText("D3D9 Adapter Description: %s",
overlay->adapter_identifier.Description);
ImGui::BulletText("D3D9 Adapter GUID: %s",
guid2s(overlay->adapter_identifier.DeviceIdentifier).c_str());
}
}
void Control::buttons_view() {
auto buttons = games::get_buttons(eamuse_get_game());
if (buttons && !buttons->empty() && ImGui::CollapsingHeader("Buttons")) {
// print each button state
for (auto &button : *buttons) {
// state
float state = GameAPI::Buttons::getVelocity(RI_MGR, button);
ImGui::ProgressBar(state, ImVec2(32.f, 0));
// mouse down handler
if (ImGui::IsItemHovered()) {
if (ImGui::IsAnyMouseDown()) {
button.override_state = GameAPI::Buttons::BUTTON_PRESSED;
button.override_velocity = 1.f;
button.override_enabled = true;
} else {
button.override_enabled = false;
}
}
// mark overridden items
if (button.override_enabled) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 0.f, 1.f));
}
// text
ImGui::SameLine(0.f, ImGui::GetStyle().ItemInnerSpacing.x);
if (RI_MGR && button.isSet()) {
ImGui::Text("%s [%s]",
button.getName().c_str(),
button.getDisplayString(RI_MGR.get()).c_str());
} else {
ImGui::Text("%s", button.getName().c_str());
}
// pop override color
if (button.override_enabled) {
ImGui::PopStyleColor();
}
}
}
}
void Control::analogs_view() {
auto analogs = games::get_analogs(eamuse_get_game());
if (analogs && !analogs->empty() && ImGui::CollapsingHeader("Analogs")) {
// print each button state
for (auto &analog : *analogs) {
// state
float state = GameAPI::Analogs::getState(RI_MGR, analog);
ImGui::ProgressBar(state, ImVec2(32.f, 0));
// mouse down handler
if (ImGui::IsItemHovered()) {
if (ImGui::IsAnyMouseDown()) {
analog.override_state = 1.f;
analog.override_enabled = true;
} else {
analog.override_enabled = false;
}
}
// mark overridden items
if (analog.override_enabled) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 0.f, 1.f));
}
// text
ImGui::SameLine(0.f, ImGui::GetStyle().ItemInnerSpacing.x);
if (RI_MGR && analog.isSet()) {
ImGui::Text("%s [%s]",
analog.getName().c_str(),
analog.getDisplayString(RI_MGR.get()).c_str());
} else {
ImGui::Text("%s", analog.getName().c_str());
}
// pop override color
if (analog.override_enabled) {
ImGui::PopStyleColor();
}
}
}
}
void Control::lights_view() {
auto lights = games::get_lights(eamuse_get_game());
if (lights && !lights->empty() && ImGui::CollapsingHeader("Lights")) {
// print each button state
for (auto &light : *lights) {
// state
float state = GameAPI::Lights::readLight(RI_MGR, light);
ImGui::ProgressBar(state, ImVec2(32.f, 0));
// mouse down handler
if (ImGui::IsItemHovered()) {
if (ImGui::IsAnyMouseDown()) {
light.override_state = 1.f;
light.override_enabled = true;
} else {
light.override_enabled = false;
}
GameAPI::Lights::writeLight(RI_MGR, light, light.last_state);
RI_MGR->devices_flush_output();
}
// mark overridden items
if (light.override_enabled) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 0.f, 1.f));
}
// text
ImGui::SameLine(0.f, ImGui::GetStyle().ItemInnerSpacing.x);
if (RI_MGR && light.isSet()) {
ImGui::Text("%s [%s]",
light.getName().c_str(),
light.getDisplayString(RI_MGR.get()).c_str());
} else {
ImGui::Text("%s", light.getName().c_str());
}
// pop override color
if (light.override_enabled) {
ImGui::PopStyleColor();
}
}
}
}
void Control::cards_view() {
if (ImGui::CollapsingHeader("Cards")) {
ImGui::InputTextWithHint("Card ID", "E0040123456789AB",
this->card_input,
std::size(this->card_input),
ImGuiInputTextFlags_CharsHexadecimal
| ImGuiInputTextFlags_CharsUppercase);
if (strlen(this->card_input) < 16) {
ImGui::Text("Please enter your card identifier...");
} else {
if (ImGui::Button("Insert P1")) {
uint8_t card_data[8];
if (hex2bin(this->card_input, card_data)) {
eamuse_card_insert(0, card_data);
}
}
if (eamuse_get_game_keypads() > 1) {
ImGui::SameLine();
if (ImGui::Button("Insert P2")) {
uint8_t card_data[8];
if (hex2bin(this->card_input, card_data)) {
eamuse_card_insert(1, card_data);
}
}
}
}
}
}
void Control::coin_view() {
if (ImGui::CollapsingHeader("Coins")) {
auto coinstock = eamuse_coin_get_stock();
ImGui::Text("Blocker: %s", eamuse_coin_get_block() ? "closed" : "open");
ImGui::Text("Coinstock: %i", coinstock);
ImGui::Separator();
if (ImGui::Button("Add Coin")) {
eamuse_coin_add();
}
if (coinstock != 0) {
ImGui::SameLine();
if (ImGui::Button("Consume")) {
eamuse_coin_consume_stock();
}
}
}
}
void Control::control_view() {
if (ImGui::CollapsingHeader("Control")) {
// launcher utils
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Launcher Utils")) {
if (ImGui::Button("Restart")) {
launcher::restart();
}
if (ImGui::Button("Terminate")) {
launcher::shutdown(0);
}
ImGui::TreePop();
}
// signal triggers
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Signal Triggers")) {
if (ImGui::Button("Raise SIGABRT")) {
::raise(SIGABRT);
}
if (ImGui::Button("Raise SIGFPE")) {
::raise(SIGFPE);
}
if (ImGui::Button("Raise SIGILL")) {
::raise(SIGILL);
}
if (ImGui::Button("Raise SIGINT")) {
::raise(SIGINT);
}
if (ImGui::Button("Raise SIGSEGV")) {
::raise(SIGSEGV);
}
if (ImGui::Button("Raise SIGTERM")) {
::raise(SIGTERM);
}
ImGui::TreePop();
}
}
}
void Control::api_view() {
if (API_CONTROLLER != nullptr && ImGui::CollapsingHeader("API")) {
std::vector<api::ClientState> client_states;
API_CONTROLLER->obtain_client_states(&client_states);
// show ip addresses
auto ip_addresses = netutils::get_local_addresses();
if (!ip_addresses.empty()) {
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Local IP-Addresses")) {
for (auto &adr : ip_addresses) {
ImGui::BulletText("%s", adr.c_str());
}
ImGui::TreePop();
ImGui::Separator();
}
}
// client count
ImGui::Text("Connected clients: %u", (unsigned int) client_states.size());
// iterate clients
for (auto &client : client_states) {
auto address = API_CONTROLLER->get_ip_address(client.address);
if (ImGui::TreeNode(("Client @ " + address).c_str())) {
if (client.password.empty()) {
ImGui::Text("No password set.");
} else {
ImGui::Text("Password set.");
}
if (ImGui::TreeNode("Modules")) {
for (auto &module : client.modules) {
if (ImGui::TreeNode(module->name.c_str())) {
ImGui::Text("Password force: %i", module->password_force);
ImGui::TreePop();
}
}
ImGui::TreePop();
}
ImGui::TreePop();
}
}
}
}
void Control::raw_input_view() {
if (RI_MGR != nullptr && ImGui::CollapsingHeader("RawInput")) {
// midi control
if (ImGui::Button("MIDI-Control")) {
this->children.push_back(new MIDIWindow(this->overlay));
}
// device count
auto devices = RI_MGR->devices_get();
ImGui::Text("Devices detected: %u", (unsigned int) devices.size());
// iterate devices
for (auto &device : devices) {
if (ImGui::TreeNode(("#" + to_string(device.id) + ": " + device.desc).c_str())) {
ImGui::Text("GUID: %s", device.info.guid_str.c_str());
ImGui::Text("Output: %i", device.output_enabled);
if (device.input_hz > 0 || device.input_hz_max > 0) {
ImGui::Text("Input rate (cur): %.2fHz", device.input_hz);
ImGui::Text("Input rate (max): %.2fHz", device.input_hz_max);
}
switch (device.type) {
case rawinput::MOUSE: {
auto mouse = device.mouseInfo;
ImGui::Text("Type: Mouse");
ImGui::Text("X: %ld", mouse->pos_x);
ImGui::Text("Y: %ld", mouse->pos_y);
ImGui::Text("Wheel: %ld", mouse->pos_wheel);
// keys
std::stringstream keys;
keys << "[";
for (auto key : mouse->key_states) {
keys << (key ? "1," : "0,");
}
keys << "]";
ImGui::Text("Keys: %s", keys.str().c_str());
break;
}
case rawinput::KEYBOARD: {
auto keyboard = device.keyboardInfo;
ImGui::Text("Type: Keyboard");
// keys
std::stringstream keys;
keys << "[";
for (size_t i = 0; i < std::size(keyboard->key_states); i++) {
if (keyboard->key_states[i]) {
keys << i << ",";
}
}
keys << "]";
ImGui::Text("Keys: %s", keys.str().c_str());
break;
}
case rawinput::HID: {
auto hid = device.hidInfo;
ImGui::Text("Type: HID");
ImGui::Text("VID: %04X", hid->attributes.VendorID);
ImGui::Text("PID: %04X", hid->attributes.ProductID);
ImGui::Text("VER: %i", hid->attributes.VersionNumber);
switch (hid->driver) {
case rawinput::HIDDriver::PacDrive:
ImGui::Text("Driver: PacDrive");
break;
default:
ImGui::Text("Driver: Default");
break;
}
// button states
if (!hid->button_states.empty() && ImGui::TreeNode("Button States")) {
size_t button_cap_name = 0;
for (auto state_list : hid->button_states) {
for (auto state : state_list) {
ImGui::Text("%s: %i",
hid->button_caps_names[button_cap_name++].c_str(),
state ? 1 : 0);
}
}
ImGui::TreePop();
}
// button output states
if (!hid->button_output_states.empty() && ImGui::TreeNode("Button Output States")) {
size_t button_output_cap_name = 0;
for (auto state_list : hid->button_output_states) {
for (auto state : state_list) {
ImGui::Text("%s: %i",
hid->button_output_caps_names[button_output_cap_name++].c_str(),
state ? 1 : 0);
}
}
ImGui::TreePop();
}
// analog states
if (!hid->value_states.empty() && ImGui::TreeNode("Analog States")) {
size_t value_cap_name = 0;
for (auto analog_state : hid->value_states) {
ImGui::Text("%s: %.2f",
hid->value_caps_names[value_cap_name++].c_str(),
analog_state);
}
ImGui::TreePop();
}
// analog output states
if (!hid->value_output_states.empty() && ImGui::TreeNode("Analog Output States")) {
size_t value_output_cap_name = 0;
for (auto analog_state : hid->value_output_states) {
ImGui::Text("%s: %.2f",
hid->value_output_caps_names[value_output_cap_name++].c_str(),
analog_state);
}
ImGui::TreePop();
}
break;
}
case rawinput::MIDI: {
ImGui::Text("Type: MIDI");
break;
}
case rawinput::SEXTET_OUTPUT: {
ImGui::Text("Type: Sextet");
break;
}
case rawinput::PIUIO_DEVICE: {
ImGui::Text("Type: PIUIO");
break;
}
case rawinput::DESTROYED: {
ImGui::Text("Disconnected.");
break;
}
case rawinput::UNKNOWN:
default:
ImGui::Text("Type: Unknown");
}
ImGui::TreePop();
}
}
}
}
void Control::touch_view() {
if (ImGui::CollapsingHeader("Touch")) {
// status
ImGui::Text("Status: %s", is_touch_available() ? "available" : "unavailable");
// touch points
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Touch Points")) {
// get touch points
std::vector<TouchPoint> touch_points;
touch_get_points(touch_points);
for (auto &tp : touch_points) {
// draw touch point
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode((void *) (size_t) tp.id, "TP #%lu", tp.id)) {
ImGui::Text("X: %ld", tp.x);
ImGui::Text("Y: %ld", tp.y);
ImGui::TreePop();
}
}
ImGui::TreePop();
}
}
}
void Control::lcd_view() {
if (games::shared::LCD_ENABLED && ImGui::CollapsingHeader("LCD")) {
ImGui::Text("Enabled: %s", games::shared::LCD_ENABLED ? "true" : "false");
ImGui::Text("CSM: %s", games::shared::LCD_CSM.c_str());
ImGui::Text("BRI: %i", games::shared::LCD_BRI);
ImGui::Text("CON: %i", games::shared::LCD_CON);
ImGui::Text("RED: %i", games::shared::LCD_RED);
ImGui::Text("GREEN: %i", games::shared::LCD_GREEN);
ImGui::Text("BLUE: %i", games::shared::LCD_BLUE);
ImGui::Text("BL: %i", games::shared::LCD_BL);
}
}
void Control::about_view() {
if (ImGui::CollapsingHeader("About")) {
if (ImGui::TreeNode("Changelog")) {
ImGui::Separator();
if (ImGui::BeginChild("changelog", ImVec2(400, 400))) {
ImGui::TextUnformatted(resutil::load_file_string(IDR_CHANGELOG).c_str());
}
ImGui::EndChild();
}
if (ImGui::TreeNode("Licenses")) {
ImGui::Separator();
if (ImGui::BeginChild("changelog", ImVec2(400, 400), false,
ImGuiWindowFlags_HorizontalScrollbar
| ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
ImGui::TextUnformatted(resutil::load_file_string(IDR_LICENSES).c_str());
}
ImGui::EndChild();
}
}
}
void Control::ddr_timing_view() {
if (avs::game::is_model("MDX") && ImGui::CollapsingHeader("DDR Timing")) {
// patches
struct ddr_patch {
const char *ext;
const char *name;
const char *format;
int min;
int max;
size_t offset;
intptr_t offset_ptr = 0;
};
static struct ddr_patch PATCHES[] = {
// patches for MDX-001-2019042200
{ "2019042200", "Sound Offset", "%d ms", 0, 1000, 0x1CCC5 },
{ "2019042200", "Render Offset", "%d ms", 0, 1000, 0x1CD0A },
{ "2019042200", "Input Offset", "%d ms", 0, 1000, 0x1CCE5 },
{ "2019042200", "Bomb Offset", "%d frames", 0, 10, 0x1CCC0 },
{ "2019042200", "SSQ Offset", "%d ms", -1000, 1000, 0x1CCCA },
{ "2019042200", "Cabinet Type", "%d", 0, 6, 0x1CDAE },
};
// check if patches available
bool patches_available = false;
for (auto &patch : PATCHES) {
if (avs::game::is_ext(patch.ext)) {
patches_available = true;
break;
}
}
// show message if no patches available
if (!patches_available) {
ImGui::Text("No offsets known for this version.");
} else {
// iterate patches
for (auto &patch : PATCHES) {
if (avs::game::is_ext(patch.ext)) {
// check if pointer is uninitialized
if (patch.offset_ptr == 0) {
// get module information
auto dll_path = MODULE_PATH / "gamemdx.dll";
// get dll_module
auto dll_module = libutils::try_module(dll_path);
if (!dll_module) {
// no fatal error, might just not be loaded yet
break;
}
// get module information
MODULEINFO dll_module_info {};
if (GetModuleInformation(
GetCurrentProcess(),
dll_module,
&dll_module_info,
sizeof(MODULEINFO)))
{
// convert offset to RVA
auto rva = libutils::offset2rva(dll_path, patch.offset);
if (rva && rva != ~0) {
// get data pointer
patch.offset_ptr = reinterpret_cast<intptr_t>(dll_module_info.lpBaseOfDll) + rva;
} else {
// invalidate
patch.offset_ptr = -1;
}
} else {
// invalidate
patch.offset_ptr = -1;
}
}
// check if pointer is valid
if (patch.offset_ptr != -1) {
auto *value_ptr = reinterpret_cast<uint16_t *>(patch.offset_ptr);
// draw drag widget
int value = *value_ptr;
ImGui::DragInt(patch.name, &value, 0.2f, patch.min, patch.max, patch.format);
// write value back
if (value != *value_ptr) {
memutils::VProtectGuard guard(value_ptr, sizeof(uint16_t));
*value_ptr = value;
}
}
}
}
}
}
}
void Control::iidx_effectors_view() {
if (avs::game::is_model("LDJ") && ImGui::CollapsingHeader("IIDX Effectors")) {
// effector analog entries
static const std::map<size_t, const char *> ANALOG_ENTRIES {
{ games::iidx::Analogs::VEFX, "VEFX" },
{ games::iidx::Analogs::LowEQ, "LoEQ" },
{ games::iidx::Analogs::HiEQ, "HiEQ" },
{ games::iidx::Analogs::Filter, "Flt" },
{ games::iidx::Analogs::PlayVolume, "Vol" },
};
// iterate analogs
float hue = 0.f;
bool overridden = false;
static auto analogs = games::get_analogs(eamuse_get_game());
for (auto &[index, name] : ANALOG_ENTRIES) {
// safety check
if (index >= analogs->size()) {
continue;
}
// get analog
auto &analog = (*analogs)[index];
overridden |= analog.override_enabled;
// push id and style
ImGui::PushID((void *) name);
ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4) ImColor::HSV(hue, 0.5f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4) ImColor::HSV(hue, 0.6f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4) ImColor::HSV(hue, 0.7f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4) ImColor::HSV(hue, 0.9f, 0.9f));
if (analog.override_enabled) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.f, 1.f, 0.f, 1.f));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.8f, 1.f));
}
// vertical slider
auto new_state = analog.override_enabled ? analog.override_state
: GameAPI::Analogs::getState(RI_MGR, analog);
if (hue > 0.f) {
ImGui::SameLine();
}
ImGui::VSliderFloat("##v", ImVec2(32, 160), &new_state, 0.f, 1.f, name);
if (new_state != analog.override_state) {
analog.override_state = new_state;
analog.override_enabled = true;
}
// pop id and style
ImGui::PopStyleColor(5);
ImGui::PopID();
// rainbow
hue += 1.f / 7;
}
// reset button
if (overridden) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.f, 1.f, 0.f, 1.f));
if (ImGui::Button("Reset")) {
for (auto &[index, name] : ANALOG_ENTRIES) {
if (index < analogs->size()) {
(*analogs)[index].override_enabled = false;
}
}
}
ImGui::PopStyleColor();
}
}
}
}